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General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="ChrisCarlson" data-source="post: 6744450" data-attributes="member: 6801216"><p>I'm still mulling things over on how I want to represent dark and dangerous magic. But whatever it is, I'm fairly certain I want it to involve a Wisdom saving throw somehow.</p><p></p><p>Spellcasters who have Wisdom for saves:</p><ul> <li data-xf-list-type="ul">Clerics </li> <li data-xf-list-type="ul">Druids </li> <li data-xf-list-type="ul">Paladins </li> <li data-xf-list-type="ul">Warlocks </li> <li data-xf-list-type="ul">Wizards </li> </ul><p>Spellcasters who do not:</p><ul> <li data-xf-list-type="ul">Bards </li> <li data-xf-list-type="ul">Eldritch Knights </li> <li data-xf-list-type="ul">Monks </li> <li data-xf-list-type="ul">Rangers </li> <li data-xf-list-type="ul">Arcane Tricksters </li> <li data-xf-list-type="ul">Sorcerers </li> </ul><p>I like that the former list consists of classes that would tend to have a stronger ability to control their magic. Where as the latter list are casters who dabble or who have raw or natural power and therefore less likely to have the extensive training to contain the forces they are using.</p></blockquote><p></p>
[QUOTE="ChrisCarlson, post: 6744450, member: 6801216"] I'm still mulling things over on how I want to represent dark and dangerous magic. But whatever it is, I'm fairly certain I want it to involve a Wisdom saving throw somehow. Spellcasters who have Wisdom for saves: [LIST] [*]Clerics [*]Druids [*]Paladins [*]Warlocks [*]Wizards [/LIST] Spellcasters who do not: [LIST] [*]Bards [*]Eldritch Knights [*]Monks [*]Rangers [*]Arcane Tricksters [*]Sorcerers [/LIST] I like that the former list consists of classes that would tend to have a stronger ability to control their magic. Where as the latter list are casters who dabble or who have raw or natural power and therefore less likely to have the extensive training to contain the forces they are using. [/QUOTE]
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[Primeval Thule] House rules for spellcasting
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