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*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="I'm A Banana" data-source="post: 6745355" data-attributes="member: 2067"><p>It's mild, but it's still basically a "screw you" to casters, a problem they deal with that the other classes don't. It you want to avoid discouraging casters, maybe consider some similar rule for warriors - perhaps equipment breakage, or lasting injury, or some sort of madness check at the monstrous violence they're perpetuating or something appropriately PT-esque.</p><p></p><p></p><p></p><p>Yeah, trying to make full casters unappealing is just making a trap option, an option you don't really want them to take and will punish them for taking. It's like a restaurant serving steak, but if you order it, it will be pre-chewed and mashed up in old bathwater before you serve it. Just take it off the menu. You don't really want to serve it, anyway. If the kind of game you wanna play doesn't include magic-casters as party members, just don't allow 'em. </p><p></p><p>I get the sense that PT overall isn't necessarily that kind of setting by default (since they don't ban casters or give rules for gimping them), but it is perhaps compatible with that vibe.</p><p></p><p></p><p></p><p>I think in that DL instance, you'll be disappointed if you expect the casters to do the heavy lifting. They nova'd and helped neutralize some of the big guns, but now they're significantly out of juice. We could've neutralized those big guns cheaper if we had some friggin' nets. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6745355, member: 2067"] It's mild, but it's still basically a "screw you" to casters, a problem they deal with that the other classes don't. It you want to avoid discouraging casters, maybe consider some similar rule for warriors - perhaps equipment breakage, or lasting injury, or some sort of madness check at the monstrous violence they're perpetuating or something appropriately PT-esque. Yeah, trying to make full casters unappealing is just making a trap option, an option you don't really want them to take and will punish them for taking. It's like a restaurant serving steak, but if you order it, it will be pre-chewed and mashed up in old bathwater before you serve it. Just take it off the menu. You don't really want to serve it, anyway. If the kind of game you wanna play doesn't include magic-casters as party members, just don't allow 'em. I get the sense that PT overall isn't necessarily that kind of setting by default (since they don't ban casters or give rules for gimping them), but it is perhaps compatible with that vibe. I think in that DL instance, you'll be disappointed if you expect the casters to do the heavy lifting. They nova'd and helped neutralize some of the big guns, but now they're significantly out of juice. We could've neutralized those big guns cheaper if we had some friggin' nets. :p [/QUOTE]
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[Primeval Thule] House rules for spellcasting
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