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[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="Hussar" data-source="post: 6746692" data-attributes="member: 22779"><p>But, I have no interest in balance here. I WANT casters to be gimped. If you want to play a caster in my PT game, you are going to do so with significant disadvantages.</p><p></p><p></p><p></p><p></p><p>Again, you're basing this on the idea that all classes should be equal. I have no interest in that.</p><p></p><p></p><p></p><p>I disagree. If the campaign features spells being cast every round, then it is not a low magic campaign, regardless of what's going on in the background. The players couldn't care less about what's going on in the rest of the world. The players care about the campaign they're playing. And if we allow full casters, then it's standard D&D, complete with magical solutions to every problem. I'm not interested.</p><p></p><p></p><p></p><p>They didn't go this route because they want to sell books. If they came out with a setting that flat out negated full casters, no one would buy it. Well, I might, but, most people wouldn't. I mean, good grief, they stripped out all races except elves (which are evil and insane), halflings, dwarves (which almost never leave their homes) and humans. They stripped out paladins and monks already, made magic items about 1/2 less likely to be found, and half as many found when you do. The flavour of the setting is that it's low magic and most of the "Thule" monsters are either low magic critters or weird Cthulu type stuff. </p><p></p><p>Again, I have zero interest in using this setting for a bog standard D&D game with just a bit of dark added in. Look what happened to the Dark Sun game when we removed the restrictions on casting - every encounter resolved with the use of magic. Other than a bit sandy, and some proper nouns, very little separated that campaign from a standard D&D game.</p><p></p><p>I want PT to be unique.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6746692, member: 22779"] But, I have no interest in balance here. I WANT casters to be gimped. If you want to play a caster in my PT game, you are going to do so with significant disadvantages. Again, you're basing this on the idea that all classes should be equal. I have no interest in that. I disagree. If the campaign features spells being cast every round, then it is not a low magic campaign, regardless of what's going on in the background. The players couldn't care less about what's going on in the rest of the world. The players care about the campaign they're playing. And if we allow full casters, then it's standard D&D, complete with magical solutions to every problem. I'm not interested. They didn't go this route because they want to sell books. If they came out with a setting that flat out negated full casters, no one would buy it. Well, I might, but, most people wouldn't. I mean, good grief, they stripped out all races except elves (which are evil and insane), halflings, dwarves (which almost never leave their homes) and humans. They stripped out paladins and monks already, made magic items about 1/2 less likely to be found, and half as many found when you do. The flavour of the setting is that it's low magic and most of the "Thule" monsters are either low magic critters or weird Cthulu type stuff. Again, I have zero interest in using this setting for a bog standard D&D game with just a bit of dark added in. Look what happened to the Dark Sun game when we removed the restrictions on casting - every encounter resolved with the use of magic. Other than a bit sandy, and some proper nouns, very little separated that campaign from a standard D&D game. I want PT to be unique. [/QUOTE]
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