Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="I'm A Banana" data-source="post: 6748060" data-attributes="member: 2067"><p>I get the impression that PT doesn't cater well to the mischief-makers, what with the dark tones and the madness putting a particular kaibosh on "whimsy." I don't think my Lewis Carroll-inspired gnome would go down well there, even if he was a rogue instead of a sorcerer. </p><p></p><p>But for my stance, suffice it to say that there's significant cause to doubt the received wisdom that "casters rule in D&D" when it comes to the most recent edition. That doesn't mean one shouldn't play a low-magic party in 5e, but that DOES mean that if your reason for doing that is because "casters dominate the play experience" (or something to similar effect), you might not really get the dramatic difference you're looking for by doing that. It might be like taking off your shoes at an airport or taking homeopathic remedies - a pointless solution for a problem that looks worse than it really is and that also doesn't actually do much to functionally improve your game, but maybe makes you <em>feel</em> better. Not that that's inherently a problem (we all do our thing), just that it might not wind up actually achieving the goal you're looking to achieve. </p><p></p><p>For PT specifically, it doesn't sound like the setting really wants to gimp casters, per se. Playing a caster in PT might be like playing a warlock in regular ol' D&D - you're a dark character who trucks with dark forces. That doesn't mean you have to be punished for the choice. It's not like Fiend warlocks have to roll on a random chart or be evil for a while, anymore than fighter characters have to roll on a chart to see if they're affected by PTSD from all the orcs they murder or whatever. Totally fair to add those elements, but it's also probably worth examining why the designers didn't do it, and specifically asking the question, "What if they <em>meant</em> to do it this way? Why would they make that choice? How do they <em>expect</em> the game to be used by your hypothetical Average Table?" If only because then you can more accurately judge the costs for going against their design decisions at your own table. </p><p></p><p>My point here isn't to say "don't force low-magic parties" it's to say, "be honest about WHY you're forcing low-magic parties, and try to look objectively about if your goal is actually served by that action." </p><p></p><p>Meanwhile, if you just want to add some fluff to make spellcasting more meaningful in PT's context, consider a chart of minor cosmetic effects, like "when you cast an enchantment, everyone hears the voices of their dead loved ones pleading for release for a moment...and the victim hears these voices the entire time they're under the influence of the spell." Or "While maintaining concentration on a spell, you babble in tongues and wormlike creatures are seen moving under your skin." Appropriately ookey, and definitely cause for the locals to sharpen their pitchforks, but not "SCREW YOU, MAGIC-USER!"</p></blockquote><p></p>
[QUOTE="I'm A Banana, post: 6748060, member: 2067"] I get the impression that PT doesn't cater well to the mischief-makers, what with the dark tones and the madness putting a particular kaibosh on "whimsy." I don't think my Lewis Carroll-inspired gnome would go down well there, even if he was a rogue instead of a sorcerer. But for my stance, suffice it to say that there's significant cause to doubt the received wisdom that "casters rule in D&D" when it comes to the most recent edition. That doesn't mean one shouldn't play a low-magic party in 5e, but that DOES mean that if your reason for doing that is because "casters dominate the play experience" (or something to similar effect), you might not really get the dramatic difference you're looking for by doing that. It might be like taking off your shoes at an airport or taking homeopathic remedies - a pointless solution for a problem that looks worse than it really is and that also doesn't actually do much to functionally improve your game, but maybe makes you [I]feel[/I] better. Not that that's inherently a problem (we all do our thing), just that it might not wind up actually achieving the goal you're looking to achieve. For PT specifically, it doesn't sound like the setting really wants to gimp casters, per se. Playing a caster in PT might be like playing a warlock in regular ol' D&D - you're a dark character who trucks with dark forces. That doesn't mean you have to be punished for the choice. It's not like Fiend warlocks have to roll on a random chart or be evil for a while, anymore than fighter characters have to roll on a chart to see if they're affected by PTSD from all the orcs they murder or whatever. Totally fair to add those elements, but it's also probably worth examining why the designers didn't do it, and specifically asking the question, "What if they [I]meant[/I] to do it this way? Why would they make that choice? How do they [I]expect[/I] the game to be used by your hypothetical Average Table?" If only because then you can more accurately judge the costs for going against their design decisions at your own table. My point here isn't to say "don't force low-magic parties" it's to say, "be honest about WHY you're forcing low-magic parties, and try to look objectively about if your goal is actually served by that action." Meanwhile, if you just want to add some fluff to make spellcasting more meaningful in PT's context, consider a chart of minor cosmetic effects, like "when you cast an enchantment, everyone hears the voices of their dead loved ones pleading for release for a moment...and the victim hears these voices the entire time they're under the influence of the spell." Or "While maintaining concentration on a spell, you babble in tongues and wormlike creatures are seen moving under your skin." Appropriately ookey, and definitely cause for the locals to sharpen their pitchforks, but not "SCREW YOU, MAGIC-USER!" [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
Top