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General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="Tony Vargas" data-source="post: 6748086" data-attributes="member: 996"><p>Like the HotFw Skald - but without so native Arcane bard stuff. The Skalds Aura would dovetail nicely with the Variants you're already using. If you recall, the Skald could inspire back hps much like a Warlord w/in the Aura, but his allies could also restore hps for eachother well within the aura, but only if they were adjacent. So you could introduce a Skald, and it could give out temp hps w/in it's aura, but /also/ let an ally who stabilizes another trigger his fallen comrade's HD.</p><p></p><p>I still don't see that discouraging gamers too broadly. </p><p></p><p>About 38 out of 40 years of D&D tradition, though, it was pretty solid, especially out of the lower levels - and the current ed does cleave to tradition, FWIW. But, 5e also gives the DM <em>carte blanche</em> to run the campaign he envisions, and keep his game fun for his players... If anyone 'rules' in 5e, it's the DM, and banning or modding classes is part his purview. </p><p></p><p>Good. </p><p></p><p>Figuratively 'punishing' magic-use (it's dark & terrible, with more than cosmetic consequences) sure fits with the tone of S&S, though. Plus, in a low-magic setting, casters are more powerful and higher-impact even if you do nothing to them, at all. So you can have a win-win, there, both setting-appropriate, and balance-maintaining.</p></blockquote><p></p>
[QUOTE="Tony Vargas, post: 6748086, member: 996"] Like the HotFw Skald - but without so native Arcane bard stuff. The Skalds Aura would dovetail nicely with the Variants you're already using. If you recall, the Skald could inspire back hps much like a Warlord w/in the Aura, but his allies could also restore hps for eachother well within the aura, but only if they were adjacent. So you could introduce a Skald, and it could give out temp hps w/in it's aura, but /also/ let an ally who stabilizes another trigger his fallen comrade's HD. I still don't see that discouraging gamers too broadly. About 38 out of 40 years of D&D tradition, though, it was pretty solid, especially out of the lower levels - and the current ed does cleave to tradition, FWIW. But, 5e also gives the DM [i]carte blanche[/i] to run the campaign he envisions, and keep his game fun for his players... If anyone 'rules' in 5e, it's the DM, and banning or modding classes is part his purview. Good. Figuratively 'punishing' magic-use (it's dark & terrible, with more than cosmetic consequences) sure fits with the tone of S&S, though. Plus, in a low-magic setting, casters are more powerful and higher-impact even if you do nothing to them, at all. So you can have a win-win, there, both setting-appropriate, and balance-maintaining. [/QUOTE]
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[Primeval Thule] House rules for spellcasting
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