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*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="JohnTitusRenzi" data-source="post: 6748374" data-attributes="member: 6802020"><p>The Enchantment and Illusion Schools need to be rewritten.</p><p></p><p>Here are some suggestions for your house rules to fix them.</p><p></p><p>Enchantments.</p><p>low level enchantments, the target just leaves the enchanter alone and attacks another</p><p>higher level enchantments, the enchanter can cause the target to attack itself or its friendlies but require a wis save before each attack</p><p>Crown of Madness is good.</p><p>Forcing the target to follow an unreasonable command leading to grave damage should require 2 failed wisdom or charisma saves.</p><p>a Held target should take automatic yet normal damage and get a wis save after taking damage from each attack</p><p>a sleeping target should take automatic yet normal damage and wake up after the damage</p><p></p><p>Illusions.</p><p>So much time is spent on the sight, sound and even smell of an illusion. SO WHAT.</p><p>Minor Illusion - Just a basic Investigation check Vs Spell DC to detect.</p><p>Major Illusion - the Investigation check is made at disadvantage.</p><p>higher level illusions - cause psychic damage</p><p>illusions that lead to grave damage should require 2 failed investigation checks</p><p></p><p>Any spell that renders the target incapacitated should require 2 failed saves.</p></blockquote><p></p>
[QUOTE="JohnTitusRenzi, post: 6748374, member: 6802020"] The Enchantment and Illusion Schools need to be rewritten. Here are some suggestions for your house rules to fix them. Enchantments. low level enchantments, the target just leaves the enchanter alone and attacks another higher level enchantments, the enchanter can cause the target to attack itself or its friendlies but require a wis save before each attack Crown of Madness is good. Forcing the target to follow an unreasonable command leading to grave damage should require 2 failed wisdom or charisma saves. a Held target should take automatic yet normal damage and get a wis save after taking damage from each attack a sleeping target should take automatic yet normal damage and wake up after the damage Illusions. So much time is spent on the sight, sound and even smell of an illusion. SO WHAT. Minor Illusion - Just a basic Investigation check Vs Spell DC to detect. Major Illusion - the Investigation check is made at disadvantage. higher level illusions - cause psychic damage illusions that lead to grave damage should require 2 failed investigation checks Any spell that renders the target incapacitated should require 2 failed saves. [/QUOTE]
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[Primeval Thule] House rules for spellcasting
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