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General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
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<blockquote data-quote="Hussar" data-source="post: 6775179" data-attributes="member: 22779"><p>Actually... there are a couple of places where you might find something like that. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p><p></p><p>OTOH, you are completely right. The setting itself isn't necessarily meant for low magic campaigns. And, genre wise, Moorcock is as Sword and Sorcery as Howard and Elric is set in a VERY high magic world. As are pretty much all of Moorcock's worlds. So, it's not breaking genre to have a sword and SORCERY setting.</p><p></p><p>Me, I just don't want it. I want a SWORD and sorcery setting instead. So, the first thing that has to get chopped is the 5e mechanics that let casters cast spells every single round of every single encounter. Regular spells are probably okay, simply because you don't cast that many of them. It's like the old AD&D games where you just can't blast away every single round, plus many times in non-combat encounters as well.</p><p></p><p>I mean, I'm a Banana, we're in one campaign with six characters and only two casters, and every single encounter features someone casting spells every single round. Sure, it might just be Fire Bolt, but, who cares? That's Harry Potter, not S&S. Our other campaign is even more ridiculous with the druid dropping Guidance spells on virtually every skill check that gets made, scouting while invisible AND shapechanged and then summoning hordes of critters to attack the enemy or dropping a Moonbeam on them to fry them. And that's just one of the three casters in the group.</p><p></p><p>5e is extremely high magic. Of course the writers of PT didn't start restricting that. They are in the business of selling books after all. But, for my campaign, I want a specific feel, and Harry Potter isn't it.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6775179, member: 22779"] Actually... there are a couple of places where you might find something like that. :D OTOH, you are completely right. The setting itself isn't necessarily meant for low magic campaigns. And, genre wise, Moorcock is as Sword and Sorcery as Howard and Elric is set in a VERY high magic world. As are pretty much all of Moorcock's worlds. So, it's not breaking genre to have a sword and SORCERY setting. Me, I just don't want it. I want a SWORD and sorcery setting instead. So, the first thing that has to get chopped is the 5e mechanics that let casters cast spells every single round of every single encounter. Regular spells are probably okay, simply because you don't cast that many of them. It's like the old AD&D games where you just can't blast away every single round, plus many times in non-combat encounters as well. I mean, I'm a Banana, we're in one campaign with six characters and only two casters, and every single encounter features someone casting spells every single round. Sure, it might just be Fire Bolt, but, who cares? That's Harry Potter, not S&S. Our other campaign is even more ridiculous with the druid dropping Guidance spells on virtually every skill check that gets made, scouting while invisible AND shapechanged and then summoning hordes of critters to attack the enemy or dropping a Moonbeam on them to fry them. And that's just one of the three casters in the group. 5e is extremely high magic. Of course the writers of PT didn't start restricting that. They are in the business of selling books after all. But, for my campaign, I want a specific feel, and Harry Potter isn't it. [/QUOTE]
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[Primeval Thule] House rules for spellcasting
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