Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Hussar" data-source="post: 6775937" data-attributes="member: 22779"><p>Just in case I wasn't clear I would like to say that the changes I'm making have nothing to do with the idea of "fixing" 5e. I don't believe that casters dominate in 5e. They don't AFAIC. Heck in our current Dragonlance campaign, the top damage dealer is probably the ranger. So, this isn't about fixing a problem. It's about creating a very specific feel.</p><p></p><p>And that's the issue I have with casters in PT. Having casters changes, sometimes quite drastically, the "how" of how a scenario is resolved. Take a hypothetical. 4 non-caster PC's are facing a manticore. Add a 5th non-caster PC and that scenario resolves in largely the same way. Dead manticore with lots of arrows and javelins sticking out of it. (Hopefully anyway. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> ) But, add a caster and a whole new dimension of options opens up. The caster could cast all sorts of spells - web, sleep, hypnotic pattern, polymorph - and drop that manticore to the ground where it gets chopped up by the non-casters. The caster could cast fly or some sort of flight granting spell or power and take the fight to the manticore in the air - either doing it himself or casting it on an ally. The caster could summon a bunch of flying allies. So on and so forth. Adding a single caster completely changes how that scenario resolves. Not that the end result is particularly different - dead manticore is still dead - but, the <em>means</em> by which you achieve that result changes.</p><p></p><p>Or take a scenario where you're doing hexploration. In a non-magical party, you have to deal with the resource management mini-game. Bringing bearers or pack animals, food, water, shelter, etc. Add a caster or two and now you have Goodberry and Leomand's Hut and you don't need to deal with the resource management mini-game at all. Again, the end result is largely the same - the hexes get explored, adventure is had - but, how you do it changes.</p><p></p><p>Heck, even something as simple as a Guidance spell means that the majority of skill checks - certainly any skill check made where there is no time limit issue - is made with effectively proficiency. It adds a great deal to the capabilities of the party.</p><p></p><p>I want this campaign to avoid all of that. I WANT the resource management mini-game. Several of the backgrounds grant company sized forces of followers. I WANT that to be a very big deal. I don't want to have the situation where the casters are adding so many options to the group for any given situation. You have to deal with it with the mundane resources that you have. It makes things like nature challenges more challenging when you aren't a Goodberry spell away from never having to worry about starvation. </p><p></p><p>I think that it fits with the flavour of the PT much better this way. It makes the flavour of the setting match what's actually happening around the table, week in and week out. It's all well and good to say this is a low magic setting, but, I want to take that a step further and make this a low magic campaign.</p></blockquote><p></p>
[QUOTE="Hussar, post: 6775937, member: 22779"] Just in case I wasn't clear I would like to say that the changes I'm making have nothing to do with the idea of "fixing" 5e. I don't believe that casters dominate in 5e. They don't AFAIC. Heck in our current Dragonlance campaign, the top damage dealer is probably the ranger. So, this isn't about fixing a problem. It's about creating a very specific feel. And that's the issue I have with casters in PT. Having casters changes, sometimes quite drastically, the "how" of how a scenario is resolved. Take a hypothetical. 4 non-caster PC's are facing a manticore. Add a 5th non-caster PC and that scenario resolves in largely the same way. Dead manticore with lots of arrows and javelins sticking out of it. (Hopefully anyway. :D ) But, add a caster and a whole new dimension of options opens up. The caster could cast all sorts of spells - web, sleep, hypnotic pattern, polymorph - and drop that manticore to the ground where it gets chopped up by the non-casters. The caster could cast fly or some sort of flight granting spell or power and take the fight to the manticore in the air - either doing it himself or casting it on an ally. The caster could summon a bunch of flying allies. So on and so forth. Adding a single caster completely changes how that scenario resolves. Not that the end result is particularly different - dead manticore is still dead - but, the [i]means[/i] by which you achieve that result changes. Or take a scenario where you're doing hexploration. In a non-magical party, you have to deal with the resource management mini-game. Bringing bearers or pack animals, food, water, shelter, etc. Add a caster or two and now you have Goodberry and Leomand's Hut and you don't need to deal with the resource management mini-game at all. Again, the end result is largely the same - the hexes get explored, adventure is had - but, how you do it changes. Heck, even something as simple as a Guidance spell means that the majority of skill checks - certainly any skill check made where there is no time limit issue - is made with effectively proficiency. It adds a great deal to the capabilities of the party. I want this campaign to avoid all of that. I WANT the resource management mini-game. Several of the backgrounds grant company sized forces of followers. I WANT that to be a very big deal. I don't want to have the situation where the casters are adding so many options to the group for any given situation. You have to deal with it with the mundane resources that you have. It makes things like nature challenges more challenging when you aren't a Goodberry spell away from never having to worry about starvation. I think that it fits with the flavour of the PT much better this way. It makes the flavour of the setting match what's actually happening around the table, week in and week out. It's all well and good to say this is a low magic setting, but, I want to take that a step further and make this a low magic campaign. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
[Primeval Thule] House rules for spellcasting
Top