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Priming the Pump: Cortex Prime Primer for Prime Umpires
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<blockquote data-quote="timbannock" data-source="post: 9129442" data-attributes="member: 17913"><p>Super-specific point:</p><p></p><p>The beauty of the Cortex Prime system is how well it works regardless of which mods you use. The system is <em>already play tested and balanced</em>, you just need to pull together a few GMCs/antagonists, of which there are literally hundreds already prebuilt for the game. You just go through the list of mods and check Yes or No then go.</p><p></p><p>I think people get hung up on "what's the difference between Distinctions-Attributes-Skills versus Distinctions-Roles-Relationships and how will each break my game?!" way too much. The fact is, those (and any other combination) already works. Just pick what's right for your game. And best of all, if a trait set doesn't "work" for the feel of the game in play, then...just change it. Nobody loses, everyone wins.</p><p></p><p>Example: I play Marvel Heroic, but I love the interparty conflict created by Values. So I use Affiliations (Solo, Buddy, Team) during combat scenes, and Values (Courage, Duty, Glory, Justice, Liberty, Power) during non-combat scenes. Changes the entire dynamic of the "feel" of our sessions and what they are about, but has no real mechanical impact: you still just roll (at least) 3 dice, pick 2 for the total and 1 for the effect. And if there's ever a situation where both Affiliations and Values matter...then just roll that 4th dice. You still only pick 3 to resolve it...unless you spend a Plot Point!</p></blockquote><p></p>
[QUOTE="timbannock, post: 9129442, member: 17913"] Super-specific point: The beauty of the Cortex Prime system is how well it works regardless of which mods you use. The system is [I]already play tested and balanced[/I], you just need to pull together a few GMCs/antagonists, of which there are literally hundreds already prebuilt for the game. You just go through the list of mods and check Yes or No then go. I think people get hung up on "what's the difference between Distinctions-Attributes-Skills versus Distinctions-Roles-Relationships and how will each break my game?!" way too much. The fact is, those (and any other combination) already works. Just pick what's right for your game. And best of all, if a trait set doesn't "work" for the feel of the game in play, then...just change it. Nobody loses, everyone wins. Example: I play Marvel Heroic, but I love the interparty conflict created by Values. So I use Affiliations (Solo, Buddy, Team) during combat scenes, and Values (Courage, Duty, Glory, Justice, Liberty, Power) during non-combat scenes. Changes the entire dynamic of the "feel" of our sessions and what they are about, but has no real mechanical impact: you still just roll (at least) 3 dice, pick 2 for the total and 1 for the effect. And if there's ever a situation where both Affiliations and Values matter...then just roll that 4th dice. You still only pick 3 to resolve it...unless you spend a Plot Point! [/QUOTE]
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