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Priming the Pump: Cortex Prime Primer for Prime Umpires
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<blockquote data-quote="Kannik" data-source="post: 9131154" data-attributes="member: 984"><p>re: SFX, many of them are built very much the same way as they are in FATE, with the structure of:</p><p></p><ul> <li data-xf-list-type="ul">In this limited situation, gain this bonus (often stepping up our doubling a trait)</li> <li data-xf-list-type="ul">Gain this bonus by shutting down or reducing this other ability/trait of yours</li> <li data-xf-list-type="ul">Put yourself in peril to gain a PP</li> <li data-xf-list-type="ul">Spend a PP to get this bonus</li> </ul><p></p><p>Sticking to these ones can work perfectly fine to learn the ropes. The only difference vis-a-vis Stunts here is that each SFX is tied to a Distinction or a Signature Asset, which I find helps enrich the flavour and further push the narrative. </p><p></p><p>Some examples from our games:</p><p></p><p>For an EMP arrow: When attacking or affecting electronic devices, spend 1PP to step up or double the effect die. </p><p></p><p>For a negotiator: When I inject myself into a situation I didn't create and try to defuse it, double Care.</p><p></p><p>For enduring hardship: When I have a Complication or Stress at a d10 or above, add or double the "Steely Survivor" Distinction to avoid being taken out.</p><p></p><p>For a mimic: When I am in direct opposition with someone, spend 1PP to gain the "Copycat" asset at a d8.</p><p></p><p>Also mimic: When I do the exact same thing as a friend before me, step up or double the Approach used.</p><p></p><p>For a digger: When I move earth, I can step up or double my Approach. </p><p></p><p></p><p>And here are a few that step outside of the confines from the formulas above, that get more narratively involved/creative:</p><p></p><p>For an explorer: As long as I walked somewhere, I can always retrace my steps.</p><p></p><p>For a percussive enthusiast: When I "don't have time for this", spend 1PP to jerry rig something to work... for now. </p><p></p><p>For a cloud headed person: When someone asks me a question (and, as usual, I'm not paying attention), spend 1PP to have the GM answer the question with unrelated but [probably] true and useful information.</p></blockquote><p></p>
[QUOTE="Kannik, post: 9131154, member: 984"] re: SFX, many of them are built very much the same way as they are in FATE, with the structure of: [LIST] [*]In this limited situation, gain this bonus (often stepping up our doubling a trait) [*]Gain this bonus by shutting down or reducing this other ability/trait of yours [*]Put yourself in peril to gain a PP [*]Spend a PP to get this bonus [/LIST] Sticking to these ones can work perfectly fine to learn the ropes. The only difference vis-a-vis Stunts here is that each SFX is tied to a Distinction or a Signature Asset, which I find helps enrich the flavour and further push the narrative. Some examples from our games: For an EMP arrow: When attacking or affecting electronic devices, spend 1PP to step up or double the effect die. For a negotiator: When I inject myself into a situation I didn't create and try to defuse it, double Care. For enduring hardship: When I have a Complication or Stress at a d10 or above, add or double the "Steely Survivor" Distinction to avoid being taken out. For a mimic: When I am in direct opposition with someone, spend 1PP to gain the "Copycat" asset at a d8. Also mimic: When I do the exact same thing as a friend before me, step up or double the Approach used. For a digger: When I move earth, I can step up or double my Approach. And here are a few that step outside of the confines from the formulas above, that get more narratively involved/creative: For an explorer: As long as I walked somewhere, I can always retrace my steps. For a percussive enthusiast: When I "don't have time for this", spend 1PP to jerry rig something to work... for now. For a cloud headed person: When someone asks me a question (and, as usual, I'm not paying attention), spend 1PP to have the GM answer the question with unrelated but [probably] true and useful information. [/QUOTE]
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