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General Tabletop Discussion
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'Primitive' campaign adventure seeds?
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<blockquote data-quote="Loonook" data-source="post: 5943963" data-attributes="member: 1861"><p>What exactly are you going for?</p><p></p><p>I mean, I'll accept dinoriders for the sheer majesty of the image. I'll accept no ruins... But I want to know where we're starting. Are the spirits the precursors to divine magic? Do tribes carry their spirits with them, and when they feed they grow stronger and become gods? Or are we talking situational animism where every place the poor spiritualist goes he is going to need to beg, borrow, and steal?</p><p></p><p>Are there any other races? Are your tribes their own separate races? How much healing is being performed in a society that may not even understand that bones can be bound, create beyond a lean-to, etc?</p><p></p><p>Have your cultures evolved beyond the stone age tools? Have they developed those tools? What are they doing with magic? I mean, just saying 'primitive society RPG go!' is a rough sketch, and your list isn't necessarily covering everything. </p><p></p><p>Primitive cultures are going to need food, water, shelter, etc. covered first. Then it is a matter of growing beyond that need and figuring out what is needed beyond it.... And how these creatures are going to go with the 'small gods'. If you go with Belief = Power your party may gain patrons among the tribe's small gods, and becoming cultural heroes themselves. But there's no true 'flavor' of where you're going with your lists... I want to help, but there are so many ways to go that throwing it out is just going to screw with your setting more. I'd rather see what you have so far and go from there; your conceits don't scream one way or another to me.</p><p></p><p>Slainte,</p><p></p><p>-Loonook.</p></blockquote><p></p>
[QUOTE="Loonook, post: 5943963, member: 1861"] What exactly are you going for? I mean, I'll accept dinoriders for the sheer majesty of the image. I'll accept no ruins... But I want to know where we're starting. Are the spirits the precursors to divine magic? Do tribes carry their spirits with them, and when they feed they grow stronger and become gods? Or are we talking situational animism where every place the poor spiritualist goes he is going to need to beg, borrow, and steal? Are there any other races? Are your tribes their own separate races? How much healing is being performed in a society that may not even understand that bones can be bound, create beyond a lean-to, etc? Have your cultures evolved beyond the stone age tools? Have they developed those tools? What are they doing with magic? I mean, just saying 'primitive society RPG go!' is a rough sketch, and your list isn't necessarily covering everything. Primitive cultures are going to need food, water, shelter, etc. covered first. Then it is a matter of growing beyond that need and figuring out what is needed beyond it.... And how these creatures are going to go with the 'small gods'. If you go with Belief = Power your party may gain patrons among the tribe's small gods, and becoming cultural heroes themselves. But there's no true 'flavor' of where you're going with your lists... I want to help, but there are so many ways to go that throwing it out is just going to screw with your setting more. I'd rather see what you have so far and go from there; your conceits don't scream one way or another to me. Slainte, -Loonook. [/QUOTE]
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