Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
Community
General Tabletop Discussion
*TTRPGs General
Primitive campaign setting
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="fusangite" data-source="post: 467476" data-attributes="member: 7240"><p>As to the observations about the conquest of the Nahua (Aztecs), I have to say that while technological superiority can have a short-term effect, it is important to note that 75% of the population of Tenochtitlan died of smallpox during the siege. Many of our ideas about how much difference technology makes arise from North America's myth about itself. One could well argue that this belief in the power of technology from the revisionist histories of the Americas is one of the things that contributed to America's gross mismanagement of the Vietnam War. Arguments about the power of tech are best made using examples in which there was not another overwhelming factor, in this case a lack of resistance to European disease. (It finally paid off to be the filthiest people on the face of the earth <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> )</p><p></p><p>Nonetheless, I find the observations about obsidian intriguing, especially in light of the George Martin Song of Ice and Fire books. </p><p></p><p>All that stated, the real reason I'm posting to this thread is that I too am in need of some helpful pointers for materials and/or advce for a campaign I plan to start in about three months set in a primitive ice age society. Being very short of funds, I'm hoping that I can be pointed to resources that don't entail a financial outlay. </p><p></p><p>While it's fairly easy for me to envision the primitive weapons, equipment and economies -- anything where we have real-world equivalents, I'm having trouble imagining D&D classes into an ice age world in which people are struggling for survival. So far, I've decided to get rid of the Fighter, Paladin, Monk and Wizard. It seems to me that Bards, Barbarians, Rangers and Sorcerors can basically be ported in without difficulty but I'm left with the problem of whether and/or how to include Rogues, Clerics and Druids. </p><p></p><p>While Druids initially seem a good fit for a primitive society, they seem vastly disadvantaged by the physical environment of an ice age, based on their spell list. Rogues and Clerics, on the other hand, seem to me to be very urban classes and I'm left wondering (a) how to modify rogues for a society without cities (b) how many rogue skills should be unavailable because of the non-urban nature of the campaign (c) how to culturally locate rogues. Clerics again, seem a very urban class to me but I find myself unable even to articulately express how they're unsuited to the environment I imagine. With the natural world in retreat, I'm essentially looking for some compromise between the Cleric and Druid classes. Attempting to create a divine spellcaster class is somewhat problematic; I'm reluctant to have a formal shaman class because there <u>may</u> at a later point be an opportunity for a divine spellcaster to advance as a cleric and I don't want to force people to start again at level 1 because they're then forced to multi-class.</p><p></p><p>Anyway, any and all advice is appreciated.</p></blockquote><p></p>
[QUOTE="fusangite, post: 467476, member: 7240"] As to the observations about the conquest of the Nahua (Aztecs), I have to say that while technological superiority can have a short-term effect, it is important to note that 75% of the population of Tenochtitlan died of smallpox during the siege. Many of our ideas about how much difference technology makes arise from North America's myth about itself. One could well argue that this belief in the power of technology from the revisionist histories of the Americas is one of the things that contributed to America's gross mismanagement of the Vietnam War. Arguments about the power of tech are best made using examples in which there was not another overwhelming factor, in this case a lack of resistance to European disease. (It finally paid off to be the filthiest people on the face of the earth ;) ) Nonetheless, I find the observations about obsidian intriguing, especially in light of the George Martin Song of Ice and Fire books. All that stated, the real reason I'm posting to this thread is that I too am in need of some helpful pointers for materials and/or advce for a campaign I plan to start in about three months set in a primitive ice age society. Being very short of funds, I'm hoping that I can be pointed to resources that don't entail a financial outlay. While it's fairly easy for me to envision the primitive weapons, equipment and economies -- anything where we have real-world equivalents, I'm having trouble imagining D&D classes into an ice age world in which people are struggling for survival. So far, I've decided to get rid of the Fighter, Paladin, Monk and Wizard. It seems to me that Bards, Barbarians, Rangers and Sorcerors can basically be ported in without difficulty but I'm left with the problem of whether and/or how to include Rogues, Clerics and Druids. While Druids initially seem a good fit for a primitive society, they seem vastly disadvantaged by the physical environment of an ice age, based on their spell list. Rogues and Clerics, on the other hand, seem to me to be very urban classes and I'm left wondering (a) how to modify rogues for a society without cities (b) how many rogue skills should be unavailable because of the non-urban nature of the campaign (c) how to culturally locate rogues. Clerics again, seem a very urban class to me but I find myself unable even to articulately express how they're unsuited to the environment I imagine. With the natural world in retreat, I'm essentially looking for some compromise between the Cleric and Druid classes. Attempting to create a divine spellcaster class is somewhat problematic; I'm reluctant to have a formal shaman class because there [u]may[/u] at a later point be an opportunity for a divine spellcaster to advance as a cleric and I don't want to force people to start again at level 1 because they're then forced to multi-class. Anyway, any and all advice is appreciated. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Primitive campaign setting
Top