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Primitive weapon & armour materials - help!
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<blockquote data-quote="CCamfield" data-source="post: 992797" data-attributes="member: 8123"><p>I was trying to come up with my own homebrew stats for weapons and armour made from weaker materials than iron. The DMG gives a guideline (-2 to attack and damage for stone and bone weapons). I figured I'd give it a shot...</p><p></p><p>However I feel really stuck. The trouble is this: clubs.</p><p></p><p>How do you justify assigning a -2 penalty to attack and damage to a stone weapon, if a wooden weapon gets by without penalty? Granted, a wooden club is a size level higher than a (metal) light mace, which does the same damage.</p><p></p><p>A stone mace should be better than a wooden club, actually... maybe it would be as big as a club, though?</p><p></p><p>Thoughts?</p><p></p><p></p><p>This is what I'd come up with:</p><p></p><p><strong>Weapons</strong></p><p></p><p><u>Stone</u></p><p>Stone weapons do -2 damage (with a minimum of 1). They are at -2 to hit targets in metal armour, and -1 to hit other armored targets. If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit.</p><p></p><p><u>Bone</u></p><p>Bone weapons do -2 damage (with a minimum of 1). If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit.</p><p></p><p><u>Wood</u></p><p>?</p><p></p><p><u>Copper</u></p><p>Copper can be used to make any type of metal weapon. Copper weapons are at -1 to hit and -1 to damage.</p><p></p><p><u>Bronze</u></p><p>If a bronze weapon is used to attack someone wearing metal armour, they are at -1 to hit. Bronze can be used to make any type of metal weapon.</p><p></p><p></p><p><strong>Armour</strong></p><p></p><p><u>Bone</u></p><p>Bone armour provides 3 points less AC than iron. The following types of armour are possible:</p><p></p><p> Bone scale armor (as scale mail, with the penalties for bone armour)</p><p> Bone breastplate</p><p> Bone splint armor</p><p></p><p><u>Wood</u></p><p>Wooden armour provides 2 points less AC than iron. The following types of armour are possible:</p><p></p><p> Wooden scale ?mail?</p><p> Wooden breastplate</p><p> Wooden splint </p><p> Wooden half-plate</p><p></p><p><u>Copper</u></p><p>Copper provides 2 points less AC than iron, and can be used to make any form of metal armor.</p><p></p><p><u>Bronze</u></p><p>Bronze armor provides 1 point less AC than iron. It can be used to make all forms of metal armor.</p></blockquote><p></p>
[QUOTE="CCamfield, post: 992797, member: 8123"] I was trying to come up with my own homebrew stats for weapons and armour made from weaker materials than iron. The DMG gives a guideline (-2 to attack and damage for stone and bone weapons). I figured I'd give it a shot... However I feel really stuck. The trouble is this: clubs. How do you justify assigning a -2 penalty to attack and damage to a stone weapon, if a wooden weapon gets by without penalty? Granted, a wooden club is a size level higher than a (metal) light mace, which does the same damage. A stone mace should be better than a wooden club, actually... maybe it would be as big as a club, though? Thoughts? This is what I'd come up with: [b]Weapons[/b] [u]Stone[/u] Stone weapons do -2 damage (with a minimum of 1). They are at -2 to hit targets in metal armour, and -1 to hit other armored targets. If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit. [u]Bone[/u] Bone weapons do -2 damage (with a minimum of 1). If used to attack someone wearing metal armour, they are at -2 to hit. If used to attack someone wearing other armour (such as leather), they are at -1 to hit. [u]Wood[/u] ? [u]Copper[/u] Copper can be used to make any type of metal weapon. Copper weapons are at -1 to hit and -1 to damage. [u]Bronze[/u] If a bronze weapon is used to attack someone wearing metal armour, they are at -1 to hit. Bronze can be used to make any type of metal weapon. [b]Armour[/b] [u]Bone[/u] Bone armour provides 3 points less AC than iron. The following types of armour are possible: Bone scale armor (as scale mail, with the penalties for bone armour) Bone breastplate Bone splint armor [u]Wood[/u] Wooden armour provides 2 points less AC than iron. The following types of armour are possible: Wooden scale ?mail? Wooden breastplate Wooden splint Wooden half-plate [u]Copper[/u] Copper provides 2 points less AC than iron, and can be used to make any form of metal armor. [u]Bronze[/u] Bronze armor provides 1 point less AC than iron. It can be used to make all forms of metal armor. [/QUOTE]
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