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Primitive weapon & armour materials - help!
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<blockquote data-quote="Spatzimaus" data-source="post: 993416" data-attributes="member: 3051"><p>There are quite a few rules out there for this sort of thing. IMC we created a whole Materials system to replace both the Mithral/Adamantite/etc. type materials and the Masterwork system. I can think of at least two books that have their own systems.</p><p></p><p>Anyway, to the original topic: be careful not to make the penalties for primitive materials too large. A sharp wooden sword can still kill you pretty easily (see also: Aztecs). A dagger made of Bone or Wood isn't really going to do any less damage than an iron one if all it's hitting is flesh; after all, a spear is just a pointy piece of wood, and those can kill people just fine.</p><p></p><p>On the other hand, they shouldn't be as good, because clearly there was SOME reason for society to move to advanced metalworking. So, the penalties should be more of the durability variety and less of the "-1 damage" variety, IMO.</p></blockquote><p></p>
[QUOTE="Spatzimaus, post: 993416, member: 3051"] There are quite a few rules out there for this sort of thing. IMC we created a whole Materials system to replace both the Mithral/Adamantite/etc. type materials and the Masterwork system. I can think of at least two books that have their own systems. Anyway, to the original topic: be careful not to make the penalties for primitive materials too large. A sharp wooden sword can still kill you pretty easily (see also: Aztecs). A dagger made of Bone or Wood isn't really going to do any less damage than an iron one if all it's hitting is flesh; after all, a spear is just a pointy piece of wood, and those can kill people just fine. On the other hand, they shouldn't be as good, because clearly there was SOME reason for society to move to advanced metalworking. So, the penalties should be more of the durability variety and less of the "-1 damage" variety, IMO. [/QUOTE]
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