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Primordial Shifter
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<blockquote data-quote="Belen" data-source="post: 1573155" data-attributes="member: 1405"><p>I am looking forward to seeing what people have to say on this one. I will repost my thoughts from my e-mail to the poster:</p><p></p><p>Since I am just seeing the class this morning, it will need a while to percolate. It needs work, because it feels somewhat overpowered, especially the mental abilities. In that instance, you could turn into a Nymph and make a low charisma that much more powerful.</p><p> </p><p>Also, you should probably tie the abilities to a stat. Unless I missed something, this class has no stats that it actually needs, which make it very unbalanced with regards to every other class. In fact, it should probably need two stats. Constitution in order to change properly and a mental stat like charisma in order to really get the looks etc of the changed form correct.</p><p> </p><p>Personally, I would prefer to mimic the changing spells already in the game (ie. Change self at will at 1st level, Alter Self at will 3rd level, then a standard wild shape as per the druid class.) </p><p> </p><p>I'd stick to the polymorph spell and add either special feats or shifter class abilities that can add to it over time. </p><p> </p><p>Diplomacy, sense motive, and knowledge planes should be removed from the skill list.</p><p> </p><p>Now I am off to read the threads.</p><p> </p><p>Dave</p></blockquote><p></p>
[QUOTE="Belen, post: 1573155, member: 1405"] I am looking forward to seeing what people have to say on this one. I will repost my thoughts from my e-mail to the poster: Since I am just seeing the class this morning, it will need a while to percolate. It needs work, because it feels somewhat overpowered, especially the mental abilities. In that instance, you could turn into a Nymph and make a low charisma that much more powerful. Also, you should probably tie the abilities to a stat. Unless I missed something, this class has no stats that it actually needs, which make it very unbalanced with regards to every other class. In fact, it should probably need two stats. Constitution in order to change properly and a mental stat like charisma in order to really get the looks etc of the changed form correct. Personally, I would prefer to mimic the changing spells already in the game (ie. Change self at will at 1st level, Alter Self at will 3rd level, then a standard wild shape as per the druid class.) I'd stick to the polymorph spell and add either special feats or shifter class abilities that can add to it over time. Diplomacy, sense motive, and knowledge planes should be removed from the skill list. Now I am off to read the threads. Dave [/QUOTE]
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