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Primus: Homebrewers I think you'll like this. Everyone else take a look
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<blockquote data-quote="Skade" data-source="post: 552444" data-attributes="member: 3320"><p>I hope it is not the sytem you have heard of. I played in the Houston area, and the draft never left my immideate circle so far as I know. If you are intested in my notes I could type them up. Currently they are in a series of notebooks. </p><p></p><p>It was not d20 based at all. The idea was to create a generic roleplaying sytem that would be applicable to any genre. My business plan (if you could call it that) was to try and reach an arrangment with one of the fantasy/sci-fi publishers to create game versions of their novels. When I was working it out I made characters for The Sword of Truth series and Neuromancer to show what could be done in each genre. </p><p></p><p>The mechanics were basically die pool + bonuses versus a DC. I wanted a unified rule sytem, but I only got so far. </p><p></p><p>I would not presume to call it good though. the feedback I got was that it was interesting, and very detailed. Too detailed actually. The system came in response to a trend I was seeng at the time in my games-namely throw away characters. One o fthe things that was too complex was characetr creation. I wanted to build backstory into the characetrs. So a complex merit and flaw system was produced. The idea was to actually pay for and gain points for people you knew, things you had done, infamy, renown, quirks, etc.</p><p></p><p>--KANE</p></blockquote><p></p>
[QUOTE="Skade, post: 552444, member: 3320"] I hope it is not the sytem you have heard of. I played in the Houston area, and the draft never left my immideate circle so far as I know. If you are intested in my notes I could type them up. Currently they are in a series of notebooks. It was not d20 based at all. The idea was to create a generic roleplaying sytem that would be applicable to any genre. My business plan (if you could call it that) was to try and reach an arrangment with one of the fantasy/sci-fi publishers to create game versions of their novels. When I was working it out I made characters for The Sword of Truth series and Neuromancer to show what could be done in each genre. The mechanics were basically die pool + bonuses versus a DC. I wanted a unified rule sytem, but I only got so far. I would not presume to call it good though. the feedback I got was that it was interesting, and very detailed. Too detailed actually. The system came in response to a trend I was seeng at the time in my games-namely throw away characters. One o fthe things that was too complex was characetr creation. I wanted to build backstory into the characetrs. So a complex merit and flaw system was produced. The idea was to actually pay for and gain points for people you knew, things you had done, infamy, renown, quirks, etc. --KANE [/QUOTE]
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Primus: Homebrewers I think you'll like this. Everyone else take a look
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