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Primus: Homebrewers I think you'll like this. Everyone else take a look
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<blockquote data-quote="Skade" data-source="post: 553208" data-attributes="member: 3320"><p>Zappo:</p><p> My position in this discussion is somewhat uncertan. The whole concept, though interesting, may eventually lead nowhere. It may go in a direction that I do not enjoy, or it could be the next great thing. That is the case with any endeavor though. I have seen some terrible professional products, and some wonderful player made products. Being a professional is matter of getting paid, in the most literal sense. How does one become a proffessional gamer, anyway? I don't know that the guys making the money in this business are a cut above the majority of us, possessing skill and drive that we often lack. On the other hand, it is always possible that these proffessional gamers came into it as a hobby, got lucky enough to get paid a couple of times and managed to make a career of having fun. I do not intend to imply that this inkiling of a project would have that effect. What I instead propose is that it is worth the thought.</p><p></p><p>All:</p><p> I think what I would be interested in seeing at first would be an OGL alternate game. Similar to Monte's idea, or Everquest. That is a lot of work though. A campaign setting is an extensive piece of work, and probably requires more attention than many of us can spare. Another possiblity is a set of OGL comlient tools, classes, rule sets, and procedures for making a game run more smootly.</p></blockquote><p></p>
[QUOTE="Skade, post: 553208, member: 3320"] Zappo: My position in this discussion is somewhat uncertan. The whole concept, though interesting, may eventually lead nowhere. It may go in a direction that I do not enjoy, or it could be the next great thing. That is the case with any endeavor though. I have seen some terrible professional products, and some wonderful player made products. Being a professional is matter of getting paid, in the most literal sense. How does one become a proffessional gamer, anyway? I don't know that the guys making the money in this business are a cut above the majority of us, possessing skill and drive that we often lack. On the other hand, it is always possible that these proffessional gamers came into it as a hobby, got lucky enough to get paid a couple of times and managed to make a career of having fun. I do not intend to imply that this inkiling of a project would have that effect. What I instead propose is that it is worth the thought. All: I think what I would be interested in seeing at first would be an OGL alternate game. Similar to Monte's idea, or Everquest. That is a lot of work though. A campaign setting is an extensive piece of work, and probably requires more attention than many of us can spare. Another possiblity is a set of OGL comlient tools, classes, rule sets, and procedures for making a game run more smootly. [/QUOTE]
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Primus: Homebrewers I think you'll like this. Everyone else take a look
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