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Primus: Homebrewers I think you'll like this. Everyone else take a look
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<blockquote data-quote="damieus" data-source="post: 553538" data-attributes="member: 4270"><p><strong>Based on the SRD??</strong></p><p></p><p>This isnt a half-bad idea either. Currently, as I pointed out earlier, I am leaning towards a d20 for task resolution anyway, so it wouldn't be a big stretch. The outline I currently have is pretty much just a heavy modification of the d20 system. A lot of aspects are still similar. </p><p></p><p>As for class-less systems, I was kind of trying to go with the whole class path thing with the idea I outlined above. Several of the people who responded expressed an interest in a class-less system so I have no trouble with working that in. But I'd also like to hear what people think of my idea? If it's not really what we are looking for as a group then I'd be glad to trash it.</p><p></p><p>Someone made a good point about how the maintainers of Linux are computer professionals. This is true, but the creators of Unix were just prodigies. And it is definately true that not every gamer is a good creator, but we know what we want out of a game system, or at the very least, we know what we *don't* want. So what I am proposing is (once I get my file server running) to have the system I've created up for grabs. But as people look at the stuff and decide what they like and don't like about it, I can write modifications of it, or people can write their own replacement systems to work with it instead. For instance, lets say I write a magic system that has spellpoints. But someone else comes up with an initiative-based spell system. My system has no good feedback and theirs does. I will just stick theirs in the main system document and put mine in the optional house rules section.</p></blockquote><p></p>
[QUOTE="damieus, post: 553538, member: 4270"] [b]Based on the SRD??[/b] This isnt a half-bad idea either. Currently, as I pointed out earlier, I am leaning towards a d20 for task resolution anyway, so it wouldn't be a big stretch. The outline I currently have is pretty much just a heavy modification of the d20 system. A lot of aspects are still similar. As for class-less systems, I was kind of trying to go with the whole class path thing with the idea I outlined above. Several of the people who responded expressed an interest in a class-less system so I have no trouble with working that in. But I'd also like to hear what people think of my idea? If it's not really what we are looking for as a group then I'd be glad to trash it. Someone made a good point about how the maintainers of Linux are computer professionals. This is true, but the creators of Unix were just prodigies. And it is definately true that not every gamer is a good creator, but we know what we want out of a game system, or at the very least, we know what we *don't* want. So what I am proposing is (once I get my file server running) to have the system I've created up for grabs. But as people look at the stuff and decide what they like and don't like about it, I can write modifications of it, or people can write their own replacement systems to work with it instead. For instance, lets say I write a magic system that has spellpoints. But someone else comes up with an initiative-based spell system. My system has no good feedback and theirs does. I will just stick theirs in the main system document and put mine in the optional house rules section. [/QUOTE]
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Primus: Homebrewers I think you'll like this. Everyone else take a look
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