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[Princes of the Apocalypse] Anybody running this?
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<blockquote data-quote="Rabbitbait" data-source="post: 6860415" data-attributes="member: 60100"><p>It will depend on how your players react. If they are kill first, ask questions later kind of players then you will find it harder to seed the hints that there is a deep conspiracy going on. If they are willing to roleplay and sneak etc then they will start to sense what is going on. </p><p></p><p>I had Rivergard Keep supplying the monks with food bought from the loot stolen by their piracy. The cults were competing and co-operating at the same time - so uncomfortable alliances. </p><p></p><p>With all of these places, things can turn bad very quickly and the heroes can be quickly overwhelmed. I hope they know how to run away.</p><p></p><p>As long as the players realise that the inhabitants of the keep are up to evil, it shouldn't matter too much if there is no immediate connection to the monks.</p></blockquote><p></p>
[QUOTE="Rabbitbait, post: 6860415, member: 60100"] It will depend on how your players react. If they are kill first, ask questions later kind of players then you will find it harder to seed the hints that there is a deep conspiracy going on. If they are willing to roleplay and sneak etc then they will start to sense what is going on. I had Rivergard Keep supplying the monks with food bought from the loot stolen by their piracy. The cults were competing and co-operating at the same time - so uncomfortable alliances. With all of these places, things can turn bad very quickly and the heroes can be quickly overwhelmed. I hope they know how to run away. As long as the players realise that the inhabitants of the keep are up to evil, it shouldn't matter too much if there is no immediate connection to the monks. [/QUOTE]
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[Princes of the Apocalypse] Anybody running this?
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