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General Tabletop Discussion
*Dungeons & Dragons
Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Creamsteak" data-source="post: 6697802" data-attributes="member: 552"><p>That all sounds pretty reasonable. I think I read your posts and stole your 5th cult notion in a different skin when I started. My 5th cult is the Cult of the Elemental Eye. I skinned the different Genasi enemies as members of the Greater Cult, which is a secret even to the lesser cults. I think your notion of cutting out some of the repetition and grind is probably a good one. I have a problem with a lot of the cut corners and minor plot-holes with the book. I've also got a slightly misinformed double agent in my party, a female warlock paladin that was going to be used as a child as a sacrifice to summon this "elemental eye" (also how she got her warlock powers), and a genasi monk that is gaining different elemental cantrips from motes of elemental energy.</p><p></p><p>My group has been pretty brave. They went Rivergard Keep -> Feathergale Spire -> Air Temple.</p><p></p><p>It's up in the air if the elder elemental eye will the Tharizdun, the relevant drow slime god, or some cthulhu mythos monster in my game. Right this second I'm just dealing with the fact that I can't predict where my players will go. I suspect they are going to try to ally with the fire temple, rather than attack them. Which should mean the Wickerman spell will go off... which I'm intending to have it affect the weather. It will even deliver part of what is promised and stop the storms and earthquakes... at the cost of an immediate severe drought and wildfires.</p><p></p><p>Anyway, it's fun to read someone elses run-through. I'm also running a play-by-post of this game. They've gone Rivergard -> Stone Temple. They're currently engaged with the gargoyles in the courtyard.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6697802, member: 552"] That all sounds pretty reasonable. I think I read your posts and stole your 5th cult notion in a different skin when I started. My 5th cult is the Cult of the Elemental Eye. I skinned the different Genasi enemies as members of the Greater Cult, which is a secret even to the lesser cults. I think your notion of cutting out some of the repetition and grind is probably a good one. I have a problem with a lot of the cut corners and minor plot-holes with the book. I've also got a slightly misinformed double agent in my party, a female warlock paladin that was going to be used as a child as a sacrifice to summon this "elemental eye" (also how she got her warlock powers), and a genasi monk that is gaining different elemental cantrips from motes of elemental energy. My group has been pretty brave. They went Rivergard Keep -> Feathergale Spire -> Air Temple. It's up in the air if the elder elemental eye will the Tharizdun, the relevant drow slime god, or some cthulhu mythos monster in my game. Right this second I'm just dealing with the fact that I can't predict where my players will go. I suspect they are going to try to ally with the fire temple, rather than attack them. Which should mean the Wickerman spell will go off... which I'm intending to have it affect the weather. It will even deliver part of what is promised and stop the storms and earthquakes... at the cost of an immediate severe drought and wildfires. Anyway, it's fun to read someone elses run-through. I'm also running a play-by-post of this game. They've gone Rivergard -> Stone Temple. They're currently engaged with the gargoyles in the courtyard. [/QUOTE]
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