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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Uller" data-source="post: 6703306" data-attributes="member: 413"><p>I'm not telling them to throw the prophet in. That will have to be their idea. But if they do...BOOM! The node closes.</p><p></p><p>By the book, closing a node requires throwing the corresponding weapon into the node's portal. So Ironfang closes the earth portal. That seems lame. I like the opposing weapon closing a node...makes more sense...Here is what I am hoping happens...</p><p></p><p>They kill a prophet in his/her temple. They take that prophet's weapon. Then all the prophets sense the danger and go to the fane to learn the rest of the summoning ritual. The PCs confront all three there, kill one. The other two escape. Now they have to go to the nodes and begin the summoning so time is now an issue. The PCs must go after them, fight one plus their myrmidon(s) and see how close that one was to finishing the summoning. If they go and rest the prophet succeeds in summoning his or her prince and is killed by it immediately (this cult is very...lovecraftian...no?). Lair and Regional effects start to happen. If they go right after the prophet without resting, they arrive just as the prince is summoned (again the prophet gets eaten) but no lair or regional effects take place so it will be a bit easier.</p><p></p><p>If they have the weapon counter to that Prince the weapon will attempt to dominate the PC carrying it right then and there and make him attack that prince relentlessly. Everything it has...</p><p></p><p>The weapons (or a prophet) can be used to close a portal. The weapons are evil, sentient and can dominate any PC that attunes to them as per the rules in the DMG for artifacts. Non-chaotic evil PCs that just hold them or use them without attuning will take elemental damage every time they grasp the weapon (just once per touch). The weapons will do what they must to get the PC back to their own node and will attempt to turn them into a prophet or will cause them to be killed by another potential prophet.</p><p></p><p>I'm not sure how the Fane can be destroyed yet. Maybe it can't...Maybe four devastation orbs of each element can be used to create an orb of annihilation...Maybe the fane will cause anyone who tries to destroy it by other means to go mad (requiring a wish to over come).</p><p></p><p>I have lots of time to think on this...we aren't playing again for about a month because of my kids' hockey and my players' vacation...</p><p></p><p><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f641.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":(" title="Frown :(" data-smilie="3"data-shortname=":(" /></p></blockquote><p></p>
[QUOTE="Uller, post: 6703306, member: 413"] I'm not telling them to throw the prophet in. That will have to be their idea. But if they do...BOOM! The node closes. By the book, closing a node requires throwing the corresponding weapon into the node's portal. So Ironfang closes the earth portal. That seems lame. I like the opposing weapon closing a node...makes more sense...Here is what I am hoping happens... They kill a prophet in his/her temple. They take that prophet's weapon. Then all the prophets sense the danger and go to the fane to learn the rest of the summoning ritual. The PCs confront all three there, kill one. The other two escape. Now they have to go to the nodes and begin the summoning so time is now an issue. The PCs must go after them, fight one plus their myrmidon(s) and see how close that one was to finishing the summoning. If they go and rest the prophet succeeds in summoning his or her prince and is killed by it immediately (this cult is very...lovecraftian...no?). Lair and Regional effects start to happen. If they go right after the prophet without resting, they arrive just as the prince is summoned (again the prophet gets eaten) but no lair or regional effects take place so it will be a bit easier. If they have the weapon counter to that Prince the weapon will attempt to dominate the PC carrying it right then and there and make him attack that prince relentlessly. Everything it has... The weapons (or a prophet) can be used to close a portal. The weapons are evil, sentient and can dominate any PC that attunes to them as per the rules in the DMG for artifacts. Non-chaotic evil PCs that just hold them or use them without attuning will take elemental damage every time they grasp the weapon (just once per touch). The weapons will do what they must to get the PC back to their own node and will attempt to turn them into a prophet or will cause them to be killed by another potential prophet. I'm not sure how the Fane can be destroyed yet. Maybe it can't...Maybe four devastation orbs of each element can be used to create an orb of annihilation...Maybe the fane will cause anyone who tries to destroy it by other means to go mad (requiring a wish to over come). I have lots of time to think on this...we aren't playing again for about a month because of my kids' hockey and my players' vacation... :( [/QUOTE]
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