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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nebulous" data-source="post: 6705264" data-attributes="member: 31465"><p>From Uller: (<em>For my game) the Elder Eye itself does not need to be summoned. It _is_ the fane...or the fane is part of Tharizdun...the gods didn't imprison Tharizdun, they shattered him and parts of him scattered throughout the multiverse. Most just are floating harmlessly in the voids between worlds but sometimes one lands on a world (like the Loc nar from the Heavy Metal movie). His will lives on and occasionally he is able to will one of his shards to grow and influence the creation of cults and elemental nodes. It is limited in that it can only create all four at the same time but he needs them to grow in power then destroy each other so that only one survives to summon it's prince. One prince in a world will create an imbalance that will quickly destabilize that world and destroy it, freeing that shard of Tharizdun back into the void so it can land on another world and repeat...More than one prince would just result in them destroying each other.</em></p><p></p><p>TO THAT, for even more fun and why the hell not, i'd like to add the machinations of the 4 Princes of Elemental Good who also might wander the cosmos and might have seen what is happening on Toril, and one or two might have sent a dream vision to a Mirabar delegate to go "check that **** out" </p><p></p><p>How to actually close the nodes goes back to the cross elemental weapons, not really using the Prophets themselves who will most likely die in combat. </p><p></p><p>What we WANT here, and what we are changing somewhat from the adventure as written (IMC), are 2 cults sorely hateful, 2 at least compatible so long as it serves them, a 5th cult not part of the book that the other 4 don't really know about.</p><p></p><p>If Tharzidun needs just one Prince to survive, the PCs could sit on their haunches and wait for that to happen, BUT...they'd be far too low level to deal with the aftermath of waiting. Hmm. </p><p></p><p>And I will bring again another monkeywrench...detonating the stolen superorb in Yartar into the Fane of the Eye like a nuclear bomb to close it. That's where it was created, the 4 Prophets left a lesser orb and the 5th cult crafted it into the superorb that ruined Beliard. SOMEHOW the second one was stolen and it's now a bartering device used by the nefarious factions of the region)</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6705264, member: 31465"] From Uller: ([I]For my game) the Elder Eye itself does not need to be summoned. It _is_ the fane...or the fane is part of Tharizdun...the gods didn't imprison Tharizdun, they shattered him and parts of him scattered throughout the multiverse. Most just are floating harmlessly in the voids between worlds but sometimes one lands on a world (like the Loc nar from the Heavy Metal movie). His will lives on and occasionally he is able to will one of his shards to grow and influence the creation of cults and elemental nodes. It is limited in that it can only create all four at the same time but he needs them to grow in power then destroy each other so that only one survives to summon it's prince. One prince in a world will create an imbalance that will quickly destabilize that world and destroy it, freeing that shard of Tharizdun back into the void so it can land on another world and repeat...More than one prince would just result in them destroying each other.[/I] TO THAT, for even more fun and why the hell not, i'd like to add the machinations of the 4 Princes of Elemental Good who also might wander the cosmos and might have seen what is happening on Toril, and one or two might have sent a dream vision to a Mirabar delegate to go "check that **** out" How to actually close the nodes goes back to the cross elemental weapons, not really using the Prophets themselves who will most likely die in combat. What we WANT here, and what we are changing somewhat from the adventure as written (IMC), are 2 cults sorely hateful, 2 at least compatible so long as it serves them, a 5th cult not part of the book that the other 4 don't really know about. If Tharzidun needs just one Prince to survive, the PCs could sit on their haunches and wait for that to happen, BUT...they'd be far too low level to deal with the aftermath of waiting. Hmm. And I will bring again another monkeywrench...detonating the stolen superorb in Yartar into the Fane of the Eye like a nuclear bomb to close it. That's where it was created, the 4 Prophets left a lesser orb and the 5th cult crafted it into the superorb that ruined Beliard. SOMEHOW the second one was stolen and it's now a bartering device used by the nefarious factions of the region) [/QUOTE]
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