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<blockquote data-quote="Creamsteak" data-source="post: 6721019" data-attributes="member: 552"><p>Session last night.</p><p></p><p>The party joined with the earth cultists. Were escorted down to the Fane of the Eye where Marlos was waiting. This was slightly dangerous, even with the earth temple escorts. They chose to fight the giants, even after "playing games" with them.</p><p></p><p>When they got to Marlos, things started off being agreeable between the party and him. Then the Dwarf Priest took note of all the dwarven sacrilege the earth cult so willingly committed and started a fight. That player is a bit of a wild card... and the rest of the party did not want to take the dwarf's side on that fight. Marlos turned the gnome wizard to stone instantly at one point. The party ended up accepting a duel between the monk and Marlos. The monk fought blind. Marlos won. </p><p></p><p>The Vengeance Paladin/Arcane Trickster both willingly sacrificed the captured man without question. Marlos took this as enough of a concession for now. The fight ended, they went back up to the earth temple, and they let the party use a small barracks to rest while Marlos also rested and plotted.</p><p></p><p>When everyone was ready, Marlos gave them a quest and instruction on how to seal the Elemental Node of Air. The party agreed to do that... and started the trek through the Fain of the Eye.</p><p></p><p>Many traps were triggered. Many encounters were avoided. The Arcane Trickster touched the statue of the drow god and was "gifted" with a tentacle whip. The dwarf procured the dwarven thrower. The party met the chieftain of the minotaurs, but didn't fight him. They fed the harpies. Now they're on their way to the elemental air node... the howling caverns.</p><p></p><p>I intend to work some magic while the party is down there. The earth and water cults can gang up on the fire cult. The fifth cult agents are in a panic of sorts. They send Windhaven or whatever his name was to the air node ahead of the party to try to reason with them. They plan to have their water and earth cult allies sabotage things. On the surface, armies and adventurers are showing up in the region wondering what the <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /><img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> is going on. The cults have few numbers, but they have minor pocket elemental nukes... so they're going to go guerilla warfare on the surface. It should be fun.</p><p></p><p>The party is only 7th level, so the howling caves might be pretty challenging. The fane wasn't too bad... there are only a few combat encounters there that are all that serious... since they were not picking a fight with a prophet.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6721019, member: 552"] Session last night. The party joined with the earth cultists. Were escorted down to the Fane of the Eye where Marlos was waiting. This was slightly dangerous, even with the earth temple escorts. They chose to fight the giants, even after "playing games" with them. When they got to Marlos, things started off being agreeable between the party and him. Then the Dwarf Priest took note of all the dwarven sacrilege the earth cult so willingly committed and started a fight. That player is a bit of a wild card... and the rest of the party did not want to take the dwarf's side on that fight. Marlos turned the gnome wizard to stone instantly at one point. The party ended up accepting a duel between the monk and Marlos. The monk fought blind. Marlos won. The Vengeance Paladin/Arcane Trickster both willingly sacrificed the captured man without question. Marlos took this as enough of a concession for now. The fight ended, they went back up to the earth temple, and they let the party use a small barracks to rest while Marlos also rested and plotted. When everyone was ready, Marlos gave them a quest and instruction on how to seal the Elemental Node of Air. The party agreed to do that... and started the trek through the Fain of the Eye. Many traps were triggered. Many encounters were avoided. The Arcane Trickster touched the statue of the drow god and was "gifted" with a tentacle whip. The dwarf procured the dwarven thrower. The party met the chieftain of the minotaurs, but didn't fight him. They fed the harpies. Now they're on their way to the elemental air node... the howling caverns. I intend to work some magic while the party is down there. The earth and water cults can gang up on the fire cult. The fifth cult agents are in a panic of sorts. They send Windhaven or whatever his name was to the air node ahead of the party to try to reason with them. They plan to have their water and earth cult allies sabotage things. On the surface, armies and adventurers are showing up in the region wondering what the :):):):) is going on. The cults have few numbers, but they have minor pocket elemental nukes... so they're going to go guerilla warfare on the surface. It should be fun. The party is only 7th level, so the howling caves might be pretty challenging. The fane wasn't too bad... there are only a few combat encounters there that are all that serious... since they were not picking a fight with a prophet. [/QUOTE]
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