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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Charles Rampant" data-source="post: 6736502" data-attributes="member: 32659"><p>I just started running Princes. My group spent the first session following the various clues around Red Larch, coming to the belief that the town revolves around children, considering how many clues are delivered by them. Anyway, by the end of this session they had come to the decision that something interesting(tm) was taking place in the Wagonworks and Quarry. By speaking to - and bribing - the halfling Stannor Bristlesomething, they learned about the secret passage into the Tomb, which they spent the second session investigating. The cage trap really threw them off, but they managed to get out after Grund ran away to get help and they started climbing on top of fallen cages. They captured Grund, freed the eleven year old, met the old man (who I combined with the boy's father, since I couldn't see much of a point to having them be separate people) and then fought and beat the Earth Priest. Since I started at level 3, I had the Bringers of Woe - upgraded to Thugs - run in on round two, giving us a pleasantly long and complex fight to end the session on. </p><p></p><p>I suspect that their questioning of their prisoners will lead them to the Sacred Stone monastery fairly quickly; they already learned about Ogremoch from one prisoner's rantings. We'll see how that goes!</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6736502, member: 32659"] I just started running Princes. My group spent the first session following the various clues around Red Larch, coming to the belief that the town revolves around children, considering how many clues are delivered by them. Anyway, by the end of this session they had come to the decision that something interesting(tm) was taking place in the Wagonworks and Quarry. By speaking to - and bribing - the halfling Stannor Bristlesomething, they learned about the secret passage into the Tomb, which they spent the second session investigating. The cage trap really threw them off, but they managed to get out after Grund ran away to get help and they started climbing on top of fallen cages. They captured Grund, freed the eleven year old, met the old man (who I combined with the boy's father, since I couldn't see much of a point to having them be separate people) and then fought and beat the Earth Priest. Since I started at level 3, I had the Bringers of Woe - upgraded to Thugs - run in on round two, giving us a pleasantly long and complex fight to end the session on. I suspect that their questioning of their prisoners will lead them to the Sacred Stone monastery fairly quickly; they already learned about Ogremoch from one prisoner's rantings. We'll see how that goes! [/QUOTE]
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