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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Charles Rampant" data-source="post: 6743409" data-attributes="member: 32659"><p>For my part, I ran the third session of my game last night. The players started by engaging in some town justice, handing over the believers in the Tomb to the sheriff, then leaving the next morning while rumours were still swirling. I'm planning on mentioning this a little, whenever they return to town - especially when the guy that they are storing their equipment with leaves town after being outed as a believer. </p><p></p><p>They then tramped with Larmon the Shepherd down the trail, camping with his sheep overnight, and then finding the shallow graves the next day. They swiftly found all of the interesting information here, and were intrigued to find more stone armour in play. They spent some time trying to work out who or what group would use stone armour. Then they followed the clues (giant vultures flying overhead at night, the Spire with its flocks of birds visible in the distance from the Shallow Graves) to the Feathergale Spire. This seemed fairly organic, but I got the impression that the players had noted the black feathers on one corpse and connected that with the tower's prominent mention in the boxed text. </p><p></p><p>The tower really impressed them with its scale and location - and the players dived into roleplaying with Thurl and Sevra with gusto. The group's sort-of leader - a mostly naked yet urbane Barbarian - spent a lot of time chatting with Thurl about hunting on the ground vs hunting form the air, while chatting up Sevra. The opportunity to go Manticore hunting was also eagerly seized on by the players, who were bitterly disappointed to have one of the Knights killsteal from them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> The session ended at that point, with the players and knights descending to claim the beast's head. </p><p></p><p>Intriguingly, one player, who had the hook where he had guided some strange pilgrims to the Stone Monastery, left the Feathergale Spire before the feast in order to go investigate the Monastery. He reached it at the end of the session. So I have 3 players in the Spire, well on their way to convincing Sevra/Thurl of their quality, and 1 player trying to sneak his way into the Monastery. This could be messy!</p></blockquote><p></p>
[QUOTE="Charles Rampant, post: 6743409, member: 32659"] For my part, I ran the third session of my game last night. The players started by engaging in some town justice, handing over the believers in the Tomb to the sheriff, then leaving the next morning while rumours were still swirling. I'm planning on mentioning this a little, whenever they return to town - especially when the guy that they are storing their equipment with leaves town after being outed as a believer. They then tramped with Larmon the Shepherd down the trail, camping with his sheep overnight, and then finding the shallow graves the next day. They swiftly found all of the interesting information here, and were intrigued to find more stone armour in play. They spent some time trying to work out who or what group would use stone armour. Then they followed the clues (giant vultures flying overhead at night, the Spire with its flocks of birds visible in the distance from the Shallow Graves) to the Feathergale Spire. This seemed fairly organic, but I got the impression that the players had noted the black feathers on one corpse and connected that with the tower's prominent mention in the boxed text. The tower really impressed them with its scale and location - and the players dived into roleplaying with Thurl and Sevra with gusto. The group's sort-of leader - a mostly naked yet urbane Barbarian - spent a lot of time chatting with Thurl about hunting on the ground vs hunting form the air, while chatting up Sevra. The opportunity to go Manticore hunting was also eagerly seized on by the players, who were bitterly disappointed to have one of the Knights killsteal from them. :D The session ended at that point, with the players and knights descending to claim the beast's head. Intriguingly, one player, who had the hook where he had guided some strange pilgrims to the Stone Monastery, left the Feathergale Spire before the feast in order to go investigate the Monastery. He reached it at the end of the session. So I have 3 players in the Spire, well on their way to convincing Sevra/Thurl of their quality, and 1 player trying to sneak his way into the Monastery. This could be messy! [/QUOTE]
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