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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Unwise" data-source="post: 6745128" data-attributes="member: 98008"><p>[MENTION=6801206]Eis[/MENTION], I have a few suggestions for having a character who comes in and out of sessions. I have had to do that a fair bit. To make it smoother, some options include:</p><p></p><p>- The character has a serious health issue. I played a character with a faulty heart valve. It was great, it played normally, but whenever I was not there, my character was too sick to do anything. He was racked by coughing up blood, or something similar. This meant that if we finished a session half way through a dungeon and the group met without me next time, then they did not have to worry about running my character, he was just slumped against a wall somewhere, or left to go back to camp. My character just wanted to die a hero, he knew he was going to die soon regardless. It also meant if I had to leave the game in the longer term, they could kill me off easily.</p><p></p><p>- A serious mental health issue like dementia worked well for me too, I played an old wizard who would forget where he was and what he was doing. This was great as I was looking after my baby while playing, so every time I left to change a nappy or feed her, if my initiative came up my character just stared off into space.</p><p></p><p>- Family commitments, having a pregnant wife, or a sick kid means that the PC only participates in really important adventures, then heads back home as quickly as possible. It explains a lot of absences.</p><p></p><p>- It is great if the character is highly mobile as part of their daily occupation. What if he was the messenger between villages rather than a constable? This would mean that he would have his finger on the pulse about goings on around the place and it would be reasonable for him to stumble across the PCs now and then. So it is not contrived when he suddenly appears to help them.</p><p></p><p>- Have you considered making that PC a redeemed cultist of the Feathergale Knights? If he had occasional access to a flying mount, it might be OP for a while, but it would let him come and go easily. What if he was the ward/son/nephew of one of the knights and he witnessed his guardian throw somebody off a roof in cold blood? He is starting to think he is on the wrong side. He can only borrow the keys to the eagle now and then before people ask too many questions about where he has been.</p></blockquote><p></p>
[QUOTE="Unwise, post: 6745128, member: 98008"] [MENTION=6801206]Eis[/MENTION], I have a few suggestions for having a character who comes in and out of sessions. I have had to do that a fair bit. To make it smoother, some options include: - The character has a serious health issue. I played a character with a faulty heart valve. It was great, it played normally, but whenever I was not there, my character was too sick to do anything. He was racked by coughing up blood, or something similar. This meant that if we finished a session half way through a dungeon and the group met without me next time, then they did not have to worry about running my character, he was just slumped against a wall somewhere, or left to go back to camp. My character just wanted to die a hero, he knew he was going to die soon regardless. It also meant if I had to leave the game in the longer term, they could kill me off easily. - A serious mental health issue like dementia worked well for me too, I played an old wizard who would forget where he was and what he was doing. This was great as I was looking after my baby while playing, so every time I left to change a nappy or feed her, if my initiative came up my character just stared off into space. - Family commitments, having a pregnant wife, or a sick kid means that the PC only participates in really important adventures, then heads back home as quickly as possible. It explains a lot of absences. - It is great if the character is highly mobile as part of their daily occupation. What if he was the messenger between villages rather than a constable? This would mean that he would have his finger on the pulse about goings on around the place and it would be reasonable for him to stumble across the PCs now and then. So it is not contrived when he suddenly appears to help them. - Have you considered making that PC a redeemed cultist of the Feathergale Knights? If he had occasional access to a flying mount, it might be OP for a while, but it would let him come and go easily. What if he was the ward/son/nephew of one of the knights and he witnessed his guardian throw somebody off a roof in cold blood? He is starting to think he is on the wrong side. He can only borrow the keys to the eagle now and then before people ask too many questions about where he has been. [/QUOTE]
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