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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Creamsteak" data-source="post: 6753419" data-attributes="member: 552"><p>Adventures in the Howling Caverns yesterday.</p><p></p><p>The group had no problem circumventing the breathless trap, avoiding the random-event chasm, killing the daemon in his kitchen, convincing the Drow to return to his people (and perhaps show back up to fight the cultists if they want to reclaim the place), and then sneaking by the wind-huggers and killing some more evil outsiders.</p><p></p><p>The main spectacle was the conversation with Windharrow who pleaded with them to not close the wind node. He... reluctantly "admitted" to being member a greater true cult that only knew a little bit about the long-term implications of his decision - but more than anything he just wanted the party to turn around and leave the node open. He just wanted to buy time.</p><p></p><p>Now the party seems caught in a debate. The argument that sealing the air node will "unbalance" the war between the cults is valid. He also implied the earth and water cults were likely already taking sides against the fire cult.</p><p></p><p>I also implied Tharizdun exists and may be a thing.</p><p></p><p>For good or ill, my party is really big on not trusting anyone. This results in a quagmire where they are heavily debating every decision. I enjoy this, but I don't know how they feel. Also we had some debates I didn't notice because some people are concerned about a balanced share of loot and such. I largely go hands-off on that, and expect everyone to be an adult, but apparently it is a thing.</p><p></p><p>They're also 8th level, will be 9th as soon as they finish the air node.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 6753419, member: 552"] Adventures in the Howling Caverns yesterday. The group had no problem circumventing the breathless trap, avoiding the random-event chasm, killing the daemon in his kitchen, convincing the Drow to return to his people (and perhaps show back up to fight the cultists if they want to reclaim the place), and then sneaking by the wind-huggers and killing some more evil outsiders. The main spectacle was the conversation with Windharrow who pleaded with them to not close the wind node. He... reluctantly "admitted" to being member a greater true cult that only knew a little bit about the long-term implications of his decision - but more than anything he just wanted the party to turn around and leave the node open. He just wanted to buy time. Now the party seems caught in a debate. The argument that sealing the air node will "unbalance" the war between the cults is valid. He also implied the earth and water cults were likely already taking sides against the fire cult. I also implied Tharizdun exists and may be a thing. For good or ill, my party is really big on not trusting anyone. This results in a quagmire where they are heavily debating every decision. I enjoy this, but I don't know how they feel. Also we had some debates I didn't notice because some people are concerned about a balanced share of loot and such. I largely go hands-off on that, and expect everyone to be an adult, but apparently it is a thing. They're also 8th level, will be 9th as soon as they finish the air node. [/QUOTE]
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