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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nebulous" data-source="post: 6753465" data-attributes="member: 31465"><p>My group also finds themselves where they can't trust anyone too much, outside of their Red Larch contacts. Windharrow is still alive and well, and they can't decide he's against the Air cult now or just laying another trap of some kind. They don't trust him, but they also don't plan to kill him on sight. IF they ever see him again. He will turn up at some point, I just don't know when yet. </p><p></p><p>As for loot in our games, they're slowly but surely stacking it up. I hand it out slow, and I often assign a random percentage chance in rooms to find magic on people or in places. For instance, when they found the Immovable Rod, there was only a 20% chance it was there, but they rolled under that. So they've gotten a pretty big list of utility magic that they tend to forget about. I'm VERY stingy about handing out magic weapons, I think there's only 1 in the group so far. Fortunately, my players care more about the story, the strategy of staying alive and outsmarting the baddies, and less about loot and gold, although they do like that too, but it's secondary. What they like more than ANYTHING is absolutely stomping an enemy with a perfected plan and taking little or no damage in the process.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 6753465, member: 31465"] My group also finds themselves where they can't trust anyone too much, outside of their Red Larch contacts. Windharrow is still alive and well, and they can't decide he's against the Air cult now or just laying another trap of some kind. They don't trust him, but they also don't plan to kill him on sight. IF they ever see him again. He will turn up at some point, I just don't know when yet. As for loot in our games, they're slowly but surely stacking it up. I hand it out slow, and I often assign a random percentage chance in rooms to find magic on people or in places. For instance, when they found the Immovable Rod, there was only a 20% chance it was there, but they rolled under that. So they've gotten a pretty big list of utility magic that they tend to forget about. I'm VERY stingy about handing out magic weapons, I think there's only 1 in the group so far. Fortunately, my players care more about the story, the strategy of staying alive and outsmarting the baddies, and less about loot and gold, although they do like that too, but it's secondary. What they like more than ANYTHING is absolutely stomping an enemy with a perfected plan and taking little or no damage in the process. [/QUOTE]
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