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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Uller" data-source="post: 6828364" data-attributes="member: 413"><p>So things went well for them. They snuck around a bit, eventually found the one-eyed Shiver, Morbeoth, who told them that the person in charge is Thaluna, the witch. So they busted into her lair with extreme prejudice but that attracted the trolls, the fathomer and his cultists. Morbeoth, his cultists and his bugbears joined in. The lizard men almost joined in as well but there was so many fireball and firewall spells going that they just turned around and left, as did the trolls...that and the dinosaur eating people (the party wizard polymorphs PCs into a T-Rex whenever they get low on HP). </p><p></p><p>They found the gong and the longsword of dragon detection and figured out that the dragon turtle is in the lake but decided to save that for later. They pressed on to the shrine where they fought the Hezrou, 8 lizard men and 6 summoned dretches (eww....dog farts!). </p><p></p><p>It was a pretty good fight. The paladin took the Hezrou in single combat. The dretch poision slowed him down a bit (he should have cast bless before the fight! He always forgets) but two crits with 2nd level divine smites was too much for it.</p><p></p><p>The party fought through 22,250 XP worth of encounters...they probably could have gone on a bit more, maybe one more hard encounter, especially with a long rest, but decided on a long rest before taking on Bronzefume. I let them level up to 9th level but I think I'm going to beef up Bronzefume with some lair actions to make him more fun. </p><p></p><p>The one thing we noticed tonight was the paladin was pretty boring through a lot of the game. He has an 8 dex so he goes last A LOT. Against large groups of weaker monsters, the warlock and wizard combined for so much damage that by the time the paladin got to act there was not much left to do. Only in the Hezrou fight did he really shine...but I'm thinking he'll be in his element against the dragon turtle...I just hope the warlock remembers to cast water breathing on everyone before they ring the gong...</p></blockquote><p></p>
[QUOTE="Uller, post: 6828364, member: 413"] So things went well for them. They snuck around a bit, eventually found the one-eyed Shiver, Morbeoth, who told them that the person in charge is Thaluna, the witch. So they busted into her lair with extreme prejudice but that attracted the trolls, the fathomer and his cultists. Morbeoth, his cultists and his bugbears joined in. The lizard men almost joined in as well but there was so many fireball and firewall spells going that they just turned around and left, as did the trolls...that and the dinosaur eating people (the party wizard polymorphs PCs into a T-Rex whenever they get low on HP). They found the gong and the longsword of dragon detection and figured out that the dragon turtle is in the lake but decided to save that for later. They pressed on to the shrine where they fought the Hezrou, 8 lizard men and 6 summoned dretches (eww....dog farts!). It was a pretty good fight. The paladin took the Hezrou in single combat. The dretch poision slowed him down a bit (he should have cast bless before the fight! He always forgets) but two crits with 2nd level divine smites was too much for it. The party fought through 22,250 XP worth of encounters...they probably could have gone on a bit more, maybe one more hard encounter, especially with a long rest, but decided on a long rest before taking on Bronzefume. I let them level up to 9th level but I think I'm going to beef up Bronzefume with some lair actions to make him more fun. The one thing we noticed tonight was the paladin was pretty boring through a lot of the game. He has an 8 dex so he goes last A LOT. Against large groups of weaker monsters, the warlock and wizard combined for so much damage that by the time the paladin got to act there was not much left to do. Only in the Hezrou fight did he really shine...but I'm thinking he'll be in his element against the dragon turtle...I just hope the warlock remembers to cast water breathing on everyone before they ring the gong... [/QUOTE]
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