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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nebulous" data-source="post: 7001338" data-attributes="member: 31465"><p>The OTHER reasons that the orb is still in Yartar, is this, and this is the ****storm the PCs are about the teleport into: </p><p></p><p><span style="font-size: 18px">Faction War in Yartar.</span></p><p></p><p></p><p>The Zhents are hunkered down under the sewers with the orb. They tried twice to send decoy</p><p>orbs out, the first through the canal, but something HORRIBLE in the canal slaughtered them</p><p>and overturned the boat. Another time they tried a decoy wagon through the south gates, </p><p>but fireball spells annihilated the wagon and hired drivers.</p><p></p><p>The Kraken Society, the Sons of the Kraken, are PISSED, and still unsure if it was the Harpers</p><p>or someone else. They are outside Yartar, and are employing DEEP SCIONS from the Volo</p><p>bestiary who can shapechange and infiltrate other factions. Even worse, a krakenspawn has </p><p>just made its lair in the canal, poisoning the water, using the stats of an undead aboleth</p><p>nihilith. </p><p></p><p>The Thayan Red Wizards are in a tower, maybe one of specialist of each the schools, and they're</p><p>employing banderlogs, invisible stalkers and gem-controlled SLAADI to shapechange and infiltrate</p><p>rival factions, all searching for the super devastation orb.</p><p></p><p>The Hand of Yartar Guild has their 30,000 gp, but suspicions think they betrayed the </p><p>deal and stole the orb back. They have their own spies, thieves and assassins all over the </p><p>city now.</p><p></p><p>As for the Good Guys, small regiments of the Lord's Alliance, The Emerald Enclave and </p><p>The Harpers have unified in an attempt to make sure the superorb doesn't fall into the </p><p>wrong hands. More interesting is that among this alliance, the party actually has met</p><p>five of these NPCs before, including old allies from Red Larch, Leelya and Sir Rel. </p><p></p><p>So, that's the setup I have in Yartar, a cluster**** of chaos about to happen, and the PCs</p><p>are thrust in the middle, and I don't know what the hell is going to happen next.</p></blockquote><p></p>
[QUOTE="Nebulous, post: 7001338, member: 31465"] The OTHER reasons that the orb is still in Yartar, is this, and this is the ****storm the PCs are about the teleport into: [SIZE=5]Faction War in Yartar.[/SIZE] The Zhents are hunkered down under the sewers with the orb. They tried twice to send decoy orbs out, the first through the canal, but something HORRIBLE in the canal slaughtered them and overturned the boat. Another time they tried a decoy wagon through the south gates, but fireball spells annihilated the wagon and hired drivers. The Kraken Society, the Sons of the Kraken, are PISSED, and still unsure if it was the Harpers or someone else. They are outside Yartar, and are employing DEEP SCIONS from the Volo bestiary who can shapechange and infiltrate other factions. Even worse, a krakenspawn has just made its lair in the canal, poisoning the water, using the stats of an undead aboleth nihilith. The Thayan Red Wizards are in a tower, maybe one of specialist of each the schools, and they're employing banderlogs, invisible stalkers and gem-controlled SLAADI to shapechange and infiltrate rival factions, all searching for the super devastation orb. The Hand of Yartar Guild has their 30,000 gp, but suspicions think they betrayed the deal and stole the orb back. They have their own spies, thieves and assassins all over the city now. As for the Good Guys, small regiments of the Lord's Alliance, The Emerald Enclave and The Harpers have unified in an attempt to make sure the superorb doesn't fall into the wrong hands. More interesting is that among this alliance, the party actually has met five of these NPCs before, including old allies from Red Larch, Leelya and Sir Rel. So, that's the setup I have in Yartar, a cluster**** of chaos about to happen, and the PCs are thrust in the middle, and I don't know what the hell is going to happen next. [/QUOTE]
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