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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="afdarcy" data-source="post: 7173976" data-attributes="member: 6799425"><p>Hey [MENTION=6896493]Nailen[/MENTION], welcome to ENWorld.</p><p></p><p>I have been DMing this campaign for 18 months, and here's my 2cp.</p><p></p><p></p><p></p><p>The PotA guides from <a href="http://thecampaign20xx.blogspot.sg/2015/04/elemental-evil-guide-to-princes-of.html" target="_blank">Power Score Blog</a> and <a href="http://slyflourish.com/tying_the_threads_of_princes.html" target="_blank">Mike Shea (Sly Flourish)</a> recommended this as well. (Both great resources for running this adventure if you haven't checked them out already.) Personally, I rejected the notion as a bit gamey and because I liked the sandbox aspect of the adventure. With hindsight, I wish I had followed their advice. Turns out I have a couple of goal-oriented players in my group, and so the PCs often ended up over their heads as they try to rescue the prisoners. While the threat of TPK has diminished as they levelled up, it has led to the situation where they slog through the lower levels and then steamroll the upper levels when they turn their attention to the next cult.</p><p></p><p></p><p></p><p>The Ironford site is marked with an X rather than a bridge icon (see the Stone Bridge and also the bridge on the Long Road over the Black Maw Bog), so I interpreted this as a natural ford. But it seems that on the old maps it had a bridge. <a href="http://forgottenrealms.wikia.com/wiki/Ironford" target="_blank">The Forgotten Realms Wiki page for Ironford</a> cites a 2e sourcebook that says the bridge was burned down when some adventurers used a <em>wand of fireball</em>. Perhaps it has been rebuilt since then? Seems strange to call a place Ironford and not have it be a ford though.</p><p></p><p></p><p></p><p>I'd say it depends on what sort of adventure you want to run. Do you want them to follow clues in Womford and play out the deception with Shoalar? Or get straight to the action? </p><p></p><p>Have fun with the adventure!</p><p></p><p>Cheers,</p><p></p><p>Adam</p></blockquote><p></p>
[QUOTE="afdarcy, post: 7173976, member: 6799425"] Hey [MENTION=6896493]Nailen[/MENTION], welcome to ENWorld. I have been DMing this campaign for 18 months, and here's my 2cp. The PotA guides from [URL="http://thecampaign20xx.blogspot.sg/2015/04/elemental-evil-guide-to-princes-of.html"]Power Score Blog[/URL] and [URL="http://slyflourish.com/tying_the_threads_of_princes.html"]Mike Shea (Sly Flourish)[/URL] recommended this as well. (Both great resources for running this adventure if you haven't checked them out already.) Personally, I rejected the notion as a bit gamey and because I liked the sandbox aspect of the adventure. With hindsight, I wish I had followed their advice. Turns out I have a couple of goal-oriented players in my group, and so the PCs often ended up over their heads as they try to rescue the prisoners. While the threat of TPK has diminished as they levelled up, it has led to the situation where they slog through the lower levels and then steamroll the upper levels when they turn their attention to the next cult. The Ironford site is marked with an X rather than a bridge icon (see the Stone Bridge and also the bridge on the Long Road over the Black Maw Bog), so I interpreted this as a natural ford. But it seems that on the old maps it had a bridge. [URL="http://forgottenrealms.wikia.com/wiki/Ironford"]The Forgotten Realms Wiki page for Ironford[/URL] cites a 2e sourcebook that says the bridge was burned down when some adventurers used a [I]wand of fireball[/I]. Perhaps it has been rebuilt since then? Seems strange to call a place Ironford and not have it be a ford though. I'd say it depends on what sort of adventure you want to run. Do you want them to follow clues in Womford and play out the deception with Shoalar? Or get straight to the action? Have fun with the adventure! Cheers, Adam [/QUOTE]
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