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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nailen" data-source="post: 7203335" data-attributes="member: 6896493"><p>We played last night and they continued their trek around Rivergard Keep.</p><p>I ruled that Pass Without Trace has worn off and they alerted the Reavers in their barracks above the Great Hall.</p><p>A fairly simple fight - the Reavers made a lot of noise to alert the rest of the keep and one of them got a crit on the most vocal player. He calmed down a lot once reduced to 4hp!</p><p></p><p>Next came the fight with Jollivar and the Fathomer on the balcony above the hall. It was pretty awesome. I had the Fathomer cast Armour of Agathys on herself and then turn into a water snake. This combined with Jollivar transforming into hybrid wereboar form got them worried. I'd completely forgotten about wereboar immunity to damage from non-magical/non-silver weapons and started to wonder if trouble was imminent.</p><p></p><p>The druid-barbarian had wildshaped into bear form and, having been charged by Jolliver, she shoved him down the stairs a couple of times. No damage, but it kept him away. Damage was dealt using Wand of MM</p><p>Once the Fathomer was killed, they remembered that they had two magic daggers so someone with some fighting prowess should use them. The Dwarf went all stabby, while the bear grappled Jolliver to stop him attacking and to give advantage on attacks. He escaped from the grapple a couple of times, but the bear managed to grab him again before he could attack.</p><p>In the end it was something like death from a thousand cuts, but he went down.</p><p></p><p>It was kind of dawning on the party that this was a tough location and I dropped hints that it's the danger of sandbox adventures. Jollivers notes will include something on the relative strength of the cults, which should get them to Feathergale Spire next.</p><p>They will also find notes about Gar Shatterkeel, and some info on what happened to the Mirabar delegation.</p></blockquote><p></p>
[QUOTE="Nailen, post: 7203335, member: 6896493"] We played last night and they continued their trek around Rivergard Keep. I ruled that Pass Without Trace has worn off and they alerted the Reavers in their barracks above the Great Hall. A fairly simple fight - the Reavers made a lot of noise to alert the rest of the keep and one of them got a crit on the most vocal player. He calmed down a lot once reduced to 4hp! Next came the fight with Jollivar and the Fathomer on the balcony above the hall. It was pretty awesome. I had the Fathomer cast Armour of Agathys on herself and then turn into a water snake. This combined with Jollivar transforming into hybrid wereboar form got them worried. I'd completely forgotten about wereboar immunity to damage from non-magical/non-silver weapons and started to wonder if trouble was imminent. The druid-barbarian had wildshaped into bear form and, having been charged by Jolliver, she shoved him down the stairs a couple of times. No damage, but it kept him away. Damage was dealt using Wand of MM Once the Fathomer was killed, they remembered that they had two magic daggers so someone with some fighting prowess should use them. The Dwarf went all stabby, while the bear grappled Jolliver to stop him attacking and to give advantage on attacks. He escaped from the grapple a couple of times, but the bear managed to grab him again before he could attack. In the end it was something like death from a thousand cuts, but he went down. It was kind of dawning on the party that this was a tough location and I dropped hints that it's the danger of sandbox adventures. Jollivers notes will include something on the relative strength of the cults, which should get them to Feathergale Spire next. They will also find notes about Gar Shatterkeel, and some info on what happened to the Mirabar delegation. [/QUOTE]
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