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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nailen" data-source="post: 7223870" data-attributes="member: 6896493"><p>Last night's session:</p><p>The did the manticore hunt. We had a bit of a discussion about whether it is the PC who attacks, the hippogriff or both. A player read out the mounted combat rules and I decided that the hippogriff just does the flying and the PC have to attack, ranged or otherwise.</p><p>They split into two groups and went searching separate from the Feathergale Knights. There was some talk of it being a trap, but as they weren't outnumbered there seemed happy to proceed.</p><p>Thy found the manticore and had killed it before the knights could join them.</p><p>On returning to the Spire with the head, Marroska was very pleased and told them a bit more about their role as watchers for the Cult of Howling Hatred. He also talked a bit of his distrust of the Earth cult and of the grand plan of Aerisi. He then offered them membership of the Feathergale Society - they accepted. (I wasn't expecting this but went with it). He said that was wonderful and the initiation would take place after breakfast tomorrow.</p><p>They were then given beds on the floor below and left to sleep. There was more discussion and their general plan is to go along with Merroska and use him to help them defeat the Sacred Stone Monastery, then find the Fire Cult and ally with them to bump off Merroska (or similar).</p><p>During the night they snuck out and had a scout around. The book doesn't say anything about any nighttime guards, so I quickly decided the only guard was next to the drawbridge, everyone else is in bed asleep.</p><p>The druid wild-shaped into a rat and was able to squeeze under doors to bedrooms. This was when I realised there are way more Knights bedrooms than there are knights, so I had to stop the rat from seeing two people asleep in each room!! (There are only 6 knights in total)</p><p>The infiltrated Merroska's bedroom and the rat dragged out letters and pieces of paper for the others to read, so they've got the info I wanted them to find. The rat then took the papers back so as not to arouse suspicion. That was the end.</p><p></p><p></p><p>So, the initiation will follow the suggestion of [MENTION=6813788]sim-h[/MENTION].</p><p>They'll meet up on the Pinnacle and Merroska will give a hearty speech (I must be RPing him well - they can't decide if he is a genuine idiot or a very good actor) and then say that to complete their membership they need to honour Yan C Bin. And we do honour to Yan C Bin with sacrifices.</p><p>Then they will wheel out Larmon Greenboot the shepherd, and Thedorm and Therek - the two guys who they'd recruited to sail Quanderil's boat for them that they left in Womford. And Merroska will suddenly have a wicked grin on his face...</p><p>I've honestly no idea how the players will react. </p><p>If it comes to a battle I will have the Aaracockra come to help them after a few rounds.</p><p>I also need to think how Merroska will fight. Which spells he'll cast...</p><p>I reckon the druid will wild shape into a bear and attempt to throw people off the pinnacle, which is cool - they all have feather fall. I guess they would then either run off to Knifepoint Gully or attempt to climb back up.</p><p></p><p>What has anyone done about parties returning to cleared keeps? One player keeps talking about going back to Rivergard Keep as they didn't check the kitchens for concealed magic items...</p></blockquote><p></p>
[QUOTE="Nailen, post: 7223870, member: 6896493"] Last night's session: The did the manticore hunt. We had a bit of a discussion about whether it is the PC who attacks, the hippogriff or both. A player read out the mounted combat rules and I decided that the hippogriff just does the flying and the PC have to attack, ranged or otherwise. They split into two groups and went searching separate from the Feathergale Knights. There was some talk of it being a trap, but as they weren't outnumbered there seemed happy to proceed. Thy found the manticore and had killed it before the knights could join them. On returning to the Spire with the head, Marroska was very pleased and told them a bit more about their role as watchers for the Cult of Howling Hatred. He also talked a bit of his distrust of the Earth cult and of the grand plan of Aerisi. He then offered them membership of the Feathergale Society - they accepted. (I wasn't expecting this but went with it). He said that was wonderful and the initiation would take place after breakfast tomorrow. They were then given beds on the floor below and left to sleep. There was more discussion and their general plan is to go along with Merroska and use him to help them defeat the Sacred Stone Monastery, then find the Fire Cult and ally with them to bump off Merroska (or similar). During the night they snuck out and had a scout around. The book doesn't say anything about any nighttime guards, so I quickly decided the only guard was next to the drawbridge, everyone else is in bed asleep. The druid wild-shaped into a rat and was able to squeeze under doors to bedrooms. This was when I realised there are way more Knights bedrooms than there are knights, so I had to stop the rat from seeing two people asleep in each room!! (There are only 6 knights in total) The infiltrated Merroska's bedroom and the rat dragged out letters and pieces of paper for the others to read, so they've got the info I wanted them to find. The rat then took the papers back so as not to arouse suspicion. That was the end. So, the initiation will follow the suggestion of [MENTION=6813788]sim-h[/MENTION]. They'll meet up on the Pinnacle and Merroska will give a hearty speech (I must be RPing him well - they can't decide if he is a genuine idiot or a very good actor) and then say that to complete their membership they need to honour Yan C Bin. And we do honour to Yan C Bin with sacrifices. Then they will wheel out Larmon Greenboot the shepherd, and Thedorm and Therek - the two guys who they'd recruited to sail Quanderil's boat for them that they left in Womford. And Merroska will suddenly have a wicked grin on his face... I've honestly no idea how the players will react. If it comes to a battle I will have the Aaracockra come to help them after a few rounds. I also need to think how Merroska will fight. Which spells he'll cast... I reckon the druid will wild shape into a bear and attempt to throw people off the pinnacle, which is cool - they all have feather fall. I guess they would then either run off to Knifepoint Gully or attempt to climb back up. What has anyone done about parties returning to cleared keeps? One player keeps talking about going back to Rivergard Keep as they didn't check the kitchens for concealed magic items... [/QUOTE]
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