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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nailen" data-source="post: 7277072" data-attributes="member: 6896493"><p>We finished at Dellmon Ranch last night.</p><p></p><p>The orcs sent another 23 out in four groups. Again, the party and defenders used their ranged attacks with good effect. Even with disadvantage, if you keep firing out arrows you will hit eventually...</p><p>The raiding party got badly beaten and around 7 or 8 made it back to the ridge.</p><p></p><p>There was time for a rest, and the Rogue/Wizard sent his familiar to spy out the Orc camp - he reports back that there are 11 orcs and two big guys. The orcs are gathering sticks, brushwood, leaves and grass. Some are sharpening new spears, some are tending their wounds.</p><p></p><p>A few hours later fires are seen on the ridge and a pall of smoke covers the compound and the ground leading to the orcs. Within 20 mins visibility is down to 30 feet. The party succeeded on a Perception check vs the Orcs stealth, so there was no surprise and the battle began...!</p><p></p><p>In the end it was a bit too easy for the defenders. Two druids casting Spike Growth and Entangle boosted the defences. Especially Spike Growth which turns out to be pretty awesome if you 'Ready' it for when creatures get to a certain spot...</p><p>I gave the Orog a Ring of the Ram which it used to bash down one of the barricades and then to attack the party dwarf. When it hit I managed to roll 19 damage which elicited a suitable reaction.</p><p></p><p>Overall though, a 5th level party were too tough for the Orcs. I should have boosted there numbers, perhaps with some warg riders, or an Orc War Chief or a troll or something. I'll chalk it down to experience. </p><p>The players enjoyed the battle, and in the end that is the most important thing. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>Next stop, Sacred Stone Monastery...</p></blockquote><p></p>
[QUOTE="Nailen, post: 7277072, member: 6896493"] We finished at Dellmon Ranch last night. The orcs sent another 23 out in four groups. Again, the party and defenders used their ranged attacks with good effect. Even with disadvantage, if you keep firing out arrows you will hit eventually... The raiding party got badly beaten and around 7 or 8 made it back to the ridge. There was time for a rest, and the Rogue/Wizard sent his familiar to spy out the Orc camp - he reports back that there are 11 orcs and two big guys. The orcs are gathering sticks, brushwood, leaves and grass. Some are sharpening new spears, some are tending their wounds. A few hours later fires are seen on the ridge and a pall of smoke covers the compound and the ground leading to the orcs. Within 20 mins visibility is down to 30 feet. The party succeeded on a Perception check vs the Orcs stealth, so there was no surprise and the battle began...! In the end it was a bit too easy for the defenders. Two druids casting Spike Growth and Entangle boosted the defences. Especially Spike Growth which turns out to be pretty awesome if you 'Ready' it for when creatures get to a certain spot... I gave the Orog a Ring of the Ram which it used to bash down one of the barricades and then to attack the party dwarf. When it hit I managed to roll 19 damage which elicited a suitable reaction. Overall though, a 5th level party were too tough for the Orcs. I should have boosted there numbers, perhaps with some warg riders, or an Orc War Chief or a troll or something. I'll chalk it down to experience. The players enjoyed the battle, and in the end that is the most important thing. :) Next stop, Sacred Stone Monastery... [/QUOTE]
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