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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nailen" data-source="post: 7283992" data-attributes="member: 6896493"><p>They headed back to Red Larch for beer and adoration!</p><p>Thorg the dwarf picked up some better armour and they were handily awarded a scroll of two Knock spells for saving Dellmon Ranch.</p><p></p><p>On to Sacred Stone Monastery. (Arrival time, late afternoon)</p><p>Not surprisingly, they scouted around the perimeter first. There was some interest in the garden, but the statues made them fear a basilisk or similar so they went for the door near the ruined section (and next to the dojo). They picked the lock and entered. They have high PP so they noticed that the floors were dusty and unused.</p><p>They heard murmuring and chanting behind the dojo door so continued. The door to Renwick has no keyhole but they can't open it "We'll come back to this.."</p><p>To cut a long story short, they saw the distillery, failed to pick the lock to Hellenrae's study and then found the stairs down to the cellar/well/mines.</p><p>Figuring that they wouldn't be heard they decided to engage Jurth and friends in combat, and won.</p><p></p><p>Thoughts for continuing - while they explore the mines, the monks will go to bed and the duergar will be on patrol.</p><p>If they fight the Umber Hulk, the duergar will hear and arrive invisibly and having grown, they'll then get a surprise attack...</p><p>Renwick will be relatively friendly and offer some advice.</p><p>The prisoners will warn of a monster to the NW</p><p>Bruldenthar will provide a lot of info about the delegation and urge the party on to rescue the other delegates.</p><p>If and when they fight Quarbo in his quarters, the other monks will awaken and join the battle. Be interesting to see how the party react to potentially being overwhelmed.</p><p>I think they will be able to handle it, but it's about time they got a bit scared...</p></blockquote><p></p>
[QUOTE="Nailen, post: 7283992, member: 6896493"] They headed back to Red Larch for beer and adoration! Thorg the dwarf picked up some better armour and they were handily awarded a scroll of two Knock spells for saving Dellmon Ranch. On to Sacred Stone Monastery. (Arrival time, late afternoon) Not surprisingly, they scouted around the perimeter first. There was some interest in the garden, but the statues made them fear a basilisk or similar so they went for the door near the ruined section (and next to the dojo). They picked the lock and entered. They have high PP so they noticed that the floors were dusty and unused. They heard murmuring and chanting behind the dojo door so continued. The door to Renwick has no keyhole but they can't open it "We'll come back to this.." To cut a long story short, they saw the distillery, failed to pick the lock to Hellenrae's study and then found the stairs down to the cellar/well/mines. Figuring that they wouldn't be heard they decided to engage Jurth and friends in combat, and won. Thoughts for continuing - while they explore the mines, the monks will go to bed and the duergar will be on patrol. If they fight the Umber Hulk, the duergar will hear and arrive invisibly and having grown, they'll then get a surprise attack... Renwick will be relatively friendly and offer some advice. The prisoners will warn of a monster to the NW Bruldenthar will provide a lot of info about the delegation and urge the party on to rescue the other delegates. If and when they fight Quarbo in his quarters, the other monks will awaken and join the battle. Be interesting to see how the party react to potentially being overwhelmed. I think they will be able to handle it, but it's about time they got a bit scared... [/QUOTE]
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