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Princes of the Apocalypse campaign recaps
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<blockquote data-quote="Nailen" data-source="post: 7404495" data-attributes="member: 6896493"><p>Sorry for the long extended silence, I will attempt a rapid recap.</p><p></p><p>The Nettlebee Ranch/Fire Witch quest came up while they were resting in Red Larch. They sided with the revenant and the barbarians and enjoyed it.</p><p>On the way to Scarlet Moon Hall they were attacked by air cultists on eagles. Some awesome use of lightning bolt gave the party a wake-up call that things are getting tougher.</p><p>At Scarlet Moon Hall the party teamed up with the hippy druids with the elk. They visited a few of the camps and then headed up the hill. The fight with the fire elemental was fun. The illusionist created a water elemental illusion as distraction and the monk used the shadow step ability to take out the crossbowmen on the balcony.</p><p>Return to Red Larch and they meet one of the Aarackokra who says cultists have been seen disappearing into a narrow valley near Feathergale Spire. This, of course, leads the party down into the Air Temple.</p><p>They meet the djinni who persuades them to fight Aerisi and smash the horn. He also tells them about Windharrow and the Wynd Weirds. They figure this could be a way to get access to Aerisi, so use Minor Illusion to make it appear like they can play.</p><p>Aerisi enjoys the performance but then announces she recognises them as the ruffians who cleared out Feathergale Spire - they have falled for an Earth Cult trick. Go to the Earth Temple and kill them all as penance!</p><p>The party consider this, but the djinni sees them and knows the horn is not broken. He tells them Aerisi expects them to die in the Earth Temple and to get back in there.</p><p>They formulate a plan, which as usual, is more effective than I would like - Aerisi is killed without getting a chance to use Chain Lightning. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /></p><p>This week they just fought the cultists in the bottom level of the pyramid and are planning to find, capture, question and then kill Windharrow, then clear out the rest of the temple. The guy flying about on the Wyvern is going to be suspicious of the 10ft pole/spear they are carrying and give it his all to fight them. Hopefully the wyvern can get one tail spike hit on someone... I will probably also have most of the cultists desert the temple as they can sense that Aerisi is dead.</p><p></p><p>The players are still very much enjoying the adventure. By using the event based levelling, they are rising up the ranks quickly and enjoying their new abilities.</p><p>From my side, I tend the reflect on most battles and encounters and think on how I could have run them better. But it's great fun.</p><p></p><p>With Aerisi dead - will the lower Air levels be deserted?? I think there's less reason for the party to head into them but they might head there anyway.</p><p></p><p>I still need to get my head around the topography of the place.</p><p>The temple levels are separate, but linked by tunnels.</p><p>They all have links down to the Fane of the Eye, which has parts related to each cult but it's all much closer together. Within the Fane of the Eye is the Temple of Elemental Eye (which is where the next prophet encounter will happen). From the Fane are further links down to Howling Caves, Plunging Torrents, Black Geode and Weeping Colossus.</p><p>So, I'm thinking my party will be unlikely to head into the Howling Caves.</p><p></p><p>I might have the party discover an ancient map/description of the city of Tyar Besil so they get an idea of the general layout. I think it could get too confusing otherwise.</p></blockquote><p></p>
[QUOTE="Nailen, post: 7404495, member: 6896493"] Sorry for the long extended silence, I will attempt a rapid recap. The Nettlebee Ranch/Fire Witch quest came up while they were resting in Red Larch. They sided with the revenant and the barbarians and enjoyed it. On the way to Scarlet Moon Hall they were attacked by air cultists on eagles. Some awesome use of lightning bolt gave the party a wake-up call that things are getting tougher. At Scarlet Moon Hall the party teamed up with the hippy druids with the elk. They visited a few of the camps and then headed up the hill. The fight with the fire elemental was fun. The illusionist created a water elemental illusion as distraction and the monk used the shadow step ability to take out the crossbowmen on the balcony. Return to Red Larch and they meet one of the Aarackokra who says cultists have been seen disappearing into a narrow valley near Feathergale Spire. This, of course, leads the party down into the Air Temple. They meet the djinni who persuades them to fight Aerisi and smash the horn. He also tells them about Windharrow and the Wynd Weirds. They figure this could be a way to get access to Aerisi, so use Minor Illusion to make it appear like they can play. Aerisi enjoys the performance but then announces she recognises them as the ruffians who cleared out Feathergale Spire - they have falled for an Earth Cult trick. Go to the Earth Temple and kill them all as penance! The party consider this, but the djinni sees them and knows the horn is not broken. He tells them Aerisi expects them to die in the Earth Temple and to get back in there. They formulate a plan, which as usual, is more effective than I would like - Aerisi is killed without getting a chance to use Chain Lightning. :( This week they just fought the cultists in the bottom level of the pyramid and are planning to find, capture, question and then kill Windharrow, then clear out the rest of the temple. The guy flying about on the Wyvern is going to be suspicious of the 10ft pole/spear they are carrying and give it his all to fight them. Hopefully the wyvern can get one tail spike hit on someone... I will probably also have most of the cultists desert the temple as they can sense that Aerisi is dead. The players are still very much enjoying the adventure. By using the event based levelling, they are rising up the ranks quickly and enjoying their new abilities. From my side, I tend the reflect on most battles and encounters and think on how I could have run them better. But it's great fun. With Aerisi dead - will the lower Air levels be deserted?? I think there's less reason for the party to head into them but they might head there anyway. I still need to get my head around the topography of the place. The temple levels are separate, but linked by tunnels. They all have links down to the Fane of the Eye, which has parts related to each cult but it's all much closer together. Within the Fane of the Eye is the Temple of Elemental Eye (which is where the next prophet encounter will happen). From the Fane are further links down to Howling Caves, Plunging Torrents, Black Geode and Weeping Colossus. So, I'm thinking my party will be unlikely to head into the Howling Caves. I might have the party discover an ancient map/description of the city of Tyar Besil so they get an idea of the general layout. I think it could get too confusing otherwise. [/QUOTE]
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