D&D 5E Princes of the Apocalypse - Feathergale Knights (spoilers)

I'm undecided into what action to take next, so I was wondering what you think:

So the situation is that the group went to Sacred Stone Monastery and freed Bruldenthar, who told the PCs his tale. Consequently the PCs know now that the Feathergale Knights (who the PCs are befriended with) attacked the earth cultists. Walking past the spire with Bruldenthar still in the party, I used that opportunity to play out the encounter with three giant vultures with two initiates and one feathergale knight. Since the PCs are more willing to talk to clear up the misunderstanding, the feathergale knight didn't attack directly either. Instead I made him scan the commoners. He spotted Brulthendar and has to assume that Bruldenthar told the PCs the truth.

So here are two ideas I have and I wonder which one would fit the Feathergale Knights better:

A) The knight claims that there is a traitor among them and points at Bruldenthar. He then tries to convince the PCs that Bruldenthar is with the earth cultists, trying to get the PCs think ill of the featherknights. He admits they attacked the earth cultists earlier, but denies that they took Deseyna. In fact, they wanted to free Deseyna but Bruldenthar stopped them. He then asks to hand over Bruldenthar. Shall the PCs be willing to do so, he will refrain from attacking them, being convinced they are no danger for the feathergale knights. If they refuse however, he will attack, feeling it's too risky to let them live with their knowledge.

B) The knight admits that they attacked the earth cultists earlier and took Deseyna, but claims they just wanted to free the captives and Deseyna left the spire soon after she was freed and they don't know where she went after that. He also tries to convince Brulthenthar that is was all just a misundertanding and apologizes that he didn't manage to free him as well. Brulthenthar admits that he wasn't sure if they had evil intent and if the PCs believe the knight as well, he will refrain from attacking.
 

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Both options are good, because they involve heavy lies, which is an air-cult thing. I like option A better though, because it seems like it leads more readily to suspicion and conflict. Games thrive on conflict, and interesting games thrive on conflict which does not have a straightforward resolution -- such as when the PCs are allied with a group that is secretly evil. So if you go option B, make sure the players get some sort of weird vibe off the knight; at the very least, Brulthenthar should remain deeply suspect. This should help push the PCs slightly closer to confronting or at least investigating the Knights.
 

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