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Princes of the Apocalypse in Greyhawk
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<blockquote data-quote="Luz" data-source="post: 6579172" data-attributes="member: 94725"><p>It wouldn't take a lot of work to port this into GH, which is what I plan to do. As suggested in the module, Red Larch becomes Hommlet and the Dessarin Valley becomes the eastern Kron Hills. Most of the surrounding locations can be fitted into GH, or not at all if it doesn't suit your needs. Personally, I will probably remove some of the additional towns as I feel Hommlet and Nulb give the PCs plenty to do, but will keep all the extra dungeon/adventure sites. </p><p></p><p>Honestly, a GH fan can really enjoy the best of both worlds here. Start the campaign running the Village of Hommlet as is (if you don't mind the conversion work), then once the party is ready to tackle the temple use the material from Princes of the Apocalypse. In between you can leave hooks for them to check out some of the other adventure locations, they're not necessary but it would be a shame not to use them. They really help flesh out the region as well as unify the party if they belong to factions.</p></blockquote><p></p>
[QUOTE="Luz, post: 6579172, member: 94725"] It wouldn't take a lot of work to port this into GH, which is what I plan to do. As suggested in the module, Red Larch becomes Hommlet and the Dessarin Valley becomes the eastern Kron Hills. Most of the surrounding locations can be fitted into GH, or not at all if it doesn't suit your needs. Personally, I will probably remove some of the additional towns as I feel Hommlet and Nulb give the PCs plenty to do, but will keep all the extra dungeon/adventure sites. Honestly, a GH fan can really enjoy the best of both worlds here. Start the campaign running the Village of Hommlet as is (if you don't mind the conversion work), then once the party is ready to tackle the temple use the material from Princes of the Apocalypse. In between you can leave hooks for them to check out some of the other adventure locations, they're not necessary but it would be a shame not to use them. They really help flesh out the region as well as unify the party if they belong to factions. [/QUOTE]
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