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PRINCES OF THE APOCALYPSE LEVEL SPLIT (SPOILERS OF COURSE)
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<blockquote data-quote="zingbobco000" data-source="post: 6707363" data-attributes="member: 6801640"><p>Each cult area is supposed to be a part, there are four parts in a chapter, and each part rewards you with downtime and renown and should result in the players gaining a level. However, there are two areas where the players are assumed not to gain a level, this is from the final outpost (most likely Scarlet Moon Hall) and the first temple (most likely the Air Temple). The other area where the players most likely don't gain a level is from the second node (most likely the water node) to the third node (most likely the earth node). However, from what I've seen, it appears like you will gain a level at each of the outpost (especially with the catching up rules and side quests) so instead we have a progression like this:</p><p></p><p>Lance Rock + Haunted Tomb + Bandits = 1st to 2nd level</p><p>Tomb of Moving Stones + Random Encounters = 2nd to 3rd level</p><p>Feathergale Spire + Random Encounters + Sighing Valley = 3rd to 4th level</p><p>Catching Up (your players will probably want to do this) = 4th to 5th level</p><p>Riverguard Keep = 5th to 6th level</p><p>Sacred Stone Monestary = 6th to 7th level</p><p>Scarlet Moon Hall = 7th to 8th level</p><p>Temple of Howling Hatred = 8th to 9th level</p><p>Temple of the Crushing Wave = 9th to 10th level</p><p>Catching Up (some of your players might have participated in enough expeditions to allow them to do this) = 10th to 11th level</p><p>Temple of the Black Earth = 11th to 12th level</p><p>Temple of the Eternal Flame = 12th to 13th level</p><p>The Fane of the Eye = 13th to 14th level</p><p>Howling Caves = 14th to 15th level</p><p>Plunging Torrents = 15th to 16th level</p><p>Black Geode = 16th to 17th level</p><p>Weeping Colossus = 17th to 18th level</p><p></p><p>Players should be roughly within 2 levels of that to participate, or else you run the risk of having a too OP or too weak group.</p></blockquote><p></p>
[QUOTE="zingbobco000, post: 6707363, member: 6801640"] Each cult area is supposed to be a part, there are four parts in a chapter, and each part rewards you with downtime and renown and should result in the players gaining a level. However, there are two areas where the players are assumed not to gain a level, this is from the final outpost (most likely Scarlet Moon Hall) and the first temple (most likely the Air Temple). The other area where the players most likely don't gain a level is from the second node (most likely the water node) to the third node (most likely the earth node). However, from what I've seen, it appears like you will gain a level at each of the outpost (especially with the catching up rules and side quests) so instead we have a progression like this: Lance Rock + Haunted Tomb + Bandits = 1st to 2nd level Tomb of Moving Stones + Random Encounters = 2nd to 3rd level Feathergale Spire + Random Encounters + Sighing Valley = 3rd to 4th level Catching Up (your players will probably want to do this) = 4th to 5th level Riverguard Keep = 5th to 6th level Sacred Stone Monestary = 6th to 7th level Scarlet Moon Hall = 7th to 8th level Temple of Howling Hatred = 8th to 9th level Temple of the Crushing Wave = 9th to 10th level Catching Up (some of your players might have participated in enough expeditions to allow them to do this) = 10th to 11th level Temple of the Black Earth = 11th to 12th level Temple of the Eternal Flame = 12th to 13th level The Fane of the Eye = 13th to 14th level Howling Caves = 14th to 15th level Plunging Torrents = 15th to 16th level Black Geode = 16th to 17th level Weeping Colossus = 17th to 18th level Players should be roughly within 2 levels of that to participate, or else you run the risk of having a too OP or too weak group. [/QUOTE]
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PRINCES OF THE APOCALYPSE LEVEL SPLIT (SPOILERS OF COURSE)
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