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Princes of the Apocalypse or Hoard of the Dragon Queen
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<blockquote data-quote="eryndel" data-source="post: 6623498" data-attributes="member: 13120"><p>I'd disagree slightly with [MENTION=2093]Gilladian[/MENTION], I would recommend your nephew should look through either the pregens (or the PHB if you have it) and see what sounds cool. There are a lot of options through many of the classes that are relatively easy to pick up. As an example, in the LMoP game we've run, my youngest daughter (6) had been playing a Moon Druid, my middle daughter (10) is playing a beastmaster ranger, and my son (14), the consummate optimizer, started with the pregen wizard, moved to a gnome wizard, and then settled (for the last couple sessions at any rate) to a variant human bard. For the 6 and 10 year old, there haven't been much complaint in not understanding how to play the character and they've been having a ton of fun.</p><p></p><p>As for running the game, each of you running two characters might end up being distracting. Are there other friends of his who might want to play? Other than that, I'd recommend one character each (and you play a healer if he doesn't want to) and to be gentle. Level 1 and 2 is fragile, and we almost lost everyone in the very first encounter with goblins (along the road). I would encourage talking your way out where possible, especially with some of the goblins or, later, the redbrands. There was a lot of playing the goblins off one another in Ch. 1, and the hobgoblins vs. the bandits in Ch. 2. </p><p></p><p>Alternatively, you could start at level 3. The downside is that there's more powers to become familiar with up front, but you'd see an increase in survivability. To compensate, you could adjust the xp awards (or just apply a level up) somewhere in Ch. 3 while they are exploring around Phandalin, and then another level up (to 5) as they enter Wave Echo Mine. I would think that would at least be a less complicated option then each of you with two characters.</p></blockquote><p></p>
[QUOTE="eryndel, post: 6623498, member: 13120"] I'd disagree slightly with [MENTION=2093]Gilladian[/MENTION], I would recommend your nephew should look through either the pregens (or the PHB if you have it) and see what sounds cool. There are a lot of options through many of the classes that are relatively easy to pick up. As an example, in the LMoP game we've run, my youngest daughter (6) had been playing a Moon Druid, my middle daughter (10) is playing a beastmaster ranger, and my son (14), the consummate optimizer, started with the pregen wizard, moved to a gnome wizard, and then settled (for the last couple sessions at any rate) to a variant human bard. For the 6 and 10 year old, there haven't been much complaint in not understanding how to play the character and they've been having a ton of fun. As for running the game, each of you running two characters might end up being distracting. Are there other friends of his who might want to play? Other than that, I'd recommend one character each (and you play a healer if he doesn't want to) and to be gentle. Level 1 and 2 is fragile, and we almost lost everyone in the very first encounter with goblins (along the road). I would encourage talking your way out where possible, especially with some of the goblins or, later, the redbrands. There was a lot of playing the goblins off one another in Ch. 1, and the hobgoblins vs. the bandits in Ch. 2. Alternatively, you could start at level 3. The downside is that there's more powers to become familiar with up front, but you'd see an increase in survivability. To compensate, you could adjust the xp awards (or just apply a level up) somewhere in Ch. 3 while they are exploring around Phandalin, and then another level up (to 5) as they enter Wave Echo Mine. I would think that would at least be a less complicated option then each of you with two characters. [/QUOTE]
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