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Princes of the Apocalypse Post-Mortem (Spoilers)
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<blockquote data-quote="Retreater" data-source="post: 8543884" data-attributes="member: 42040"><p>Each time a campaign ends, I try to learn from it. This will be about my Princes of the Apocalypse campaign. </p><p></p><p><strong>About the Group and Selection of the Campaign</strong></p><p></p><p>Note: this campaign was played with the same group of players who played in the Waterdeep Dragon Heist campaign, featured in this Post-Mortem:</p><p><a href="https://www.enworld.org/threads/waterdeep-dragon-heist-post-mortem-spoilers.685912/" target="_blank">D&D 5E - Waterdeep: Dragon Heist Post-Mortem (Spoilers)</a> </p><p>One exception to the roster is that one of the players brought his teenage son along to play several sessions. </p><p>This campaign took place before that one and in-person. </p><p>I think this was the introduction to 5e for all the players, except me.</p><p>This was a very unusual campaign for us, as we hadn’t started playing online yet. We would get together for “gaming weekends” a few times a year. One of us would host, and we’d play all weekend, eat unhealthy food, etc. - just like in college. This time we thought it would be fun to do a “campaign” over the course of a year’s worth of gaming weekends. </p><p>I picked out Princes of the Apocalypse because it seemed relatively straightforward and would be “beer and pretzels” enough for the mood of the weekends. </p><p></p><p><strong>Preparation</strong></p><p></p><p>My preparation for these games was literally looking over the chapter in the book while the players made their characters. Then we were ready to jump in.</p><p></p><p><strong>Format</strong></p><p></p><p>Each session we’d handwave things like story, background, exploration, etc. and start them at the “dungeon of the session.” This allowed for quick, bite-sized highlights of the campaign. </p><p></p><p><strong>The Climactic Showdown </strong></p><p></p><p>I put it up to a vote for the last part of the dungeon about which of the Elemental Princes they wanted to fight. They chose Imix. We had a high-power, epic climactic battle that ended in a thrilling encounter.</p><p></p><p><strong>Lessons Learned</strong></p><p></p><p>There’s not a lot to say about this one. It was straightforward to run without a lot of prep outside the game. It had a classic D&D "beer and pretzels" feel.</p><p></p><p><strong>What Came Next?</strong></p><p></p><p>For our next series of Guys' Gaming Weekends, one of the other guys tried a Viking/"Game of Thrones" inspired 5e game with gritty rest rules. (It didn't match the same kind of casual game feel.)</p></blockquote><p></p>
[QUOTE="Retreater, post: 8543884, member: 42040"] Each time a campaign ends, I try to learn from it. This will be about my Princes of the Apocalypse campaign. [B]About the Group and Selection of the Campaign[/B] Note: this campaign was played with the same group of players who played in the Waterdeep Dragon Heist campaign, featured in this Post-Mortem: [URL="https://www.enworld.org/threads/waterdeep-dragon-heist-post-mortem-spoilers.685912/"]D&D 5E - Waterdeep: Dragon Heist Post-Mortem (Spoilers)[/URL] One exception to the roster is that one of the players brought his teenage son along to play several sessions. This campaign took place before that one and in-person. I think this was the introduction to 5e for all the players, except me. This was a very unusual campaign for us, as we hadn’t started playing online yet. We would get together for “gaming weekends” a few times a year. One of us would host, and we’d play all weekend, eat unhealthy food, etc. - just like in college. This time we thought it would be fun to do a “campaign” over the course of a year’s worth of gaming weekends. I picked out Princes of the Apocalypse because it seemed relatively straightforward and would be “beer and pretzels” enough for the mood of the weekends. [B]Preparation[/B] My preparation for these games was literally looking over the chapter in the book while the players made their characters. Then we were ready to jump in. [B]Format[/B] Each session we’d handwave things like story, background, exploration, etc. and start them at the “dungeon of the session.” This allowed for quick, bite-sized highlights of the campaign. [B]The Climactic Showdown [/B] I put it up to a vote for the last part of the dungeon about which of the Elemental Princes they wanted to fight. They chose Imix. We had a high-power, epic climactic battle that ended in a thrilling encounter. [B]Lessons Learned[/B] There’s not a lot to say about this one. It was straightforward to run without a lot of prep outside the game. It had a classic D&D "beer and pretzels" feel. [B]What Came Next?[/B] For our next series of Guys' Gaming Weekends, one of the other guys tried a Viking/"Game of Thrones" inspired 5e game with gritty rest rules. (It didn't match the same kind of casual game feel.) [/QUOTE]
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