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General Tabletop Discussion
*Dungeons & Dragons
Princes of the Apocalypse Rework for 2024?
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<blockquote data-quote="pukunui" data-source="post: 9527612" data-attributes="member: 54629"><p>Some of it got added back in via errata but it's still pretty weak.</p><p></p><p></p><p>I like the guys in the tower. I used that as a standalone adventure in an episodic campaign I ran a few years ago. Great fun!</p><p></p><p></p><p>Yeah. I reckon "Trouble in Red Larch" rivals the old Village of Hommlet as a fantastic campaign opener. I've used it twice now, and it was a hit both times.</p><p></p><p></p><p>I haven't used any of the content from the second half of the book, but my concern isn't that it's weak but rather that it could be tiresomely repetitive by that point.</p><p></p><p>I'm also not a fan of the idea that each cult occupies a conveniently square quadrant of a larger ruined dwarf city. I'd prefer to make Tyar-Besil be more like Moria and spread things out a bit more on different levels and in different locations. 5e includes rules for minute-by-minute and hour-by-hour exploration of large locations but none of the official adventures ever incorporate anything like that. They're all so painfully small and boring - probably to make everything easy to use on a VTT. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f61b.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":p" title="Stick out tongue :p" data-smilie="7"data-shortname=":p" /></p><p></p><p>I want more locations like Thunderspire Labyrinth from 4e, where you've got a big zoomed-out map of the whole dungeon with zoomed-in encounter maps for specific locations, and you can go more abstract dungeon crawling in between those places.</p></blockquote><p></p>
[QUOTE="pukunui, post: 9527612, member: 54629"] Some of it got added back in via errata but it's still pretty weak. I like the guys in the tower. I used that as a standalone adventure in an episodic campaign I ran a few years ago. Great fun! Yeah. I reckon "Trouble in Red Larch" rivals the old Village of Hommlet as a fantastic campaign opener. I've used it twice now, and it was a hit both times. I haven't used any of the content from the second half of the book, but my concern isn't that it's weak but rather that it could be tiresomely repetitive by that point. I'm also not a fan of the idea that each cult occupies a conveniently square quadrant of a larger ruined dwarf city. I'd prefer to make Tyar-Besil be more like Moria and spread things out a bit more on different levels and in different locations. 5e includes rules for minute-by-minute and hour-by-hour exploration of large locations but none of the official adventures ever incorporate anything like that. They're all so painfully small and boring - probably to make everything easy to use on a VTT. :p I want more locations like Thunderspire Labyrinth from 4e, where you've got a big zoomed-out map of the whole dungeon with zoomed-in encounter maps for specific locations, and you can go more abstract dungeon crawling in between those places. [/QUOTE]
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Princes of the Apocalypse Rework for 2024?
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