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General Tabletop Discussion
*Dungeons & Dragons
Princes of the Apocalypse - What I learned from the Encounters PDF (spoilers)
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<blockquote data-quote="MerricB" data-source="post: 6563004" data-attributes="member: 3586"><p><em>Princes of the Apocalypse</em> begins today* at D&D Encounters stores. (* depending on timezone). I've got the Encounters pdf, which is a cut-down version of the first few chapters of the full adventure.</p><p></p><p>Remember how the starter set adventure got a lot of praise for its town with adventure hooks? Lost Mine was designed by Rich Baker. Guess who designed Princes, and who has included a base town to play in? With lots of adventure hooks?</p><p></p><p>It looks like the pdf actually has removed some of the encounters and hooks from the full adventure, especially some of the NPCs (factional allies and cultists), so I'm even more eager to see the full adventure.</p><p></p><p>The initial stages of the adventure have the group in the village of Red Larch (Dessarin Valley, Sumber Hills), dealing with a few local problems. (Not all relate to the main adventure). Once they reach 2nd level, an event occurs that leads to a dungeon which sets the main adventure into motion.</p><p></p><p>The third section of the adventure has the adventurers investigating a missing delegation, which has some nice role-playing opportunities (I love it when you're not sure whether the people you're interacting with are good or bad guys), and two adventure sites - the full adventure apparently has four sites.</p><p></p><p><strong><em>Princes of the Apocalypse</em> Credits:</strong></p><p>Lead Designer: Richard Baker</p><p>Designers: Ed Greenwood, David Noonan, Thomas M. Reid, Stephen Schubert, Steven Townshend, Jeff Ludwig, Robert J. Schwalb </p><p>Editors: Michele Carter, Stacy Janssen</p><p>Cartographers: Sean MacDonald, Mike Schley</p><p></p><p>Cheers!</p></blockquote><p></p>
[QUOTE="MerricB, post: 6563004, member: 3586"] [i]Princes of the Apocalypse[/i] begins today* at D&D Encounters stores. (* depending on timezone). I've got the Encounters pdf, which is a cut-down version of the first few chapters of the full adventure. Remember how the starter set adventure got a lot of praise for its town with adventure hooks? Lost Mine was designed by Rich Baker. Guess who designed Princes, and who has included a base town to play in? With lots of adventure hooks? It looks like the pdf actually has removed some of the encounters and hooks from the full adventure, especially some of the NPCs (factional allies and cultists), so I'm even more eager to see the full adventure. The initial stages of the adventure have the group in the village of Red Larch (Dessarin Valley, Sumber Hills), dealing with a few local problems. (Not all relate to the main adventure). Once they reach 2nd level, an event occurs that leads to a dungeon which sets the main adventure into motion. The third section of the adventure has the adventurers investigating a missing delegation, which has some nice role-playing opportunities (I love it when you're not sure whether the people you're interacting with are good or bad guys), and two adventure sites - the full adventure apparently has four sites. [b][i]Princes of the Apocalypse[/i] Credits:[/b] Lead Designer: Richard Baker Designers: Ed Greenwood, David Noonan, Thomas M. Reid, Stephen Schubert, Steven Townshend, Jeff Ludwig, Robert J. Schwalb Editors: Michele Carter, Stacy Janssen Cartographers: Sean MacDonald, Mike Schley Cheers! [/QUOTE]
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Princes of the Apocalypse - What I learned from the Encounters PDF (spoilers)
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