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Princes of the Apocalypse
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<blockquote data-quote="Brian Michaluk" data-source="post: 6575625" data-attributes="member: 6778130"><p><strong>5 out of 5 rating for Princes of the Apolocalypse</strong></p><p></p><p>absolutely the best adventure I have bought in years5/5</p><p></p><p>[h=2]Princes of the Apocalypse review[/h]<span style="color: #000000"><p style="margin-left: 20px">EN World member Brian Michaluk is the second person out of the gate with a review of Princes of the Apolocalyse, the upcoing D&D 5th Edition hardback adventure. He says it's much better than the previous three adventures (by which he means <em>Lost Mine of Phandelver</em>, which I thought was rather good, <em>Hoard of the Dragon Queen</em> and <em>The Rise of Tiamat</em>). His review follows <a href="http://www.enworld.org/forum/showthread.php?t=380695" target="_blank">Fildrigar's last week</a>.</p></span></p><p style="margin-left: 20px"><span style="color: #000000"></p></span></p><p style="margin-left: 20px"><span style="color: #000000">The full review is below. Brian also answers questions in the comments, indicating there are 40 new monsters (including Howling Hatred Initiate CR 1/8, Eternal Flame GuardianCR 2, Razerblast CR 5, Olhydra CR 18, Ogremoch CR 20)<span style="color: #000000"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: #000000"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">Wrote up a review on the new module. Honestly its miles better than the last three.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"><a href="http://5eddnd.blogspot.com/2015/03/princes-of-apocalypse.html" target="_blank">http://5eddnd.blogspot.com/2015/03/p...pocalypse.html</a></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">At first glance this module is of far higher quality than the first 3 that were published. It even includes a section on adapting for other worlds including Darksun, Dragonlance, Greyhawk and Eberron. From a skim through of the meat of the adventure it seems well designed and could easily keep a group busy for a long while. There are creatures with Challenge up to 20th level included as well as a printing of the free materials that wizards put out for players.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">The modules real starting point assumes 3rd level characters but it does include a mini adventure in chapter 6 for running pure 1st level characters up to 3rd.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">Set in the Dessarin Valley <a href="http://forgottenrealms.wikia.com/wiki/Dessarin_River" target="_blank">http://forgottenrealms.wikia.com/wiki/Dessarin_River</a> this module is close enough to waterdeep, neverwinter and balders gate to offer a familiar launching point. The included map has more detail for the area than I have ever seen before in previous products. The town of Red Larch <a href="http://forgottenrealms.wikia.com/wiki/Red_Larch" target="_blank">http://forgottenrealms.wikia.com/wiki/Red_Larch</a> gets more use in this adventure than I think it has in the past.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">Good old day / night Random encounter charts make a real comeback in this adventure and will definitely add a good element of tension every time the party comes to a rest.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">At the adventure start it seems to be assumed that the GM will be using the faction system but it does allow for a nonfaction start as well. The adventure is quite non linear in approach with included side quests and adventure locations that dont have to be done in order though it could be dangerous taking 3rd level pc's into the 6th level site for example.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">By chapter 4 the party should have advanced to level 6 and by chapter 5 10th level. The adventure seems to finish around 15th or 16th level so truly this is a full campaign in a book.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">The standard monster manual will get heavy use through the running of this module and will be required for play.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">Artwork is top notch I was quite impressed. Well detailed NPC's very cool magic items and fun new monsters including the reappearance of some favorites of older elemental evil products.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">Overall the module reminds me of the crammed in wealth of info from old 2nd edition products and the well written approach of 4th edition.</span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red">maps available for purchase in high detail here <a href="http://mikeschley.zenfolio.com/p763166286" target="_blank">http://mikeschley.zenfolio.com/p763166286</a></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"><span style="color: red"></span></p></span></p><p style="margin-left: 20px"><span style="color: #000000"></p><p></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000"></span></p><p><span style="color: #000000">Read more: <a href="http://www.enworld.org/forum/showthread.php?433633-The-Second-PRINCES-OF-THE-APOCALYPSE-Review#ixzz3Vsopom8U" target="_blank">http://www.enworld.org/forum/showthread.php?433633-The-Second-PRINCES-OF-THE-APOCALYPSE-Review#ixzz3Vsopom8U</a></span></p></blockquote><p></p>
[QUOTE="Brian Michaluk, post: 6575625, member: 6778130"] [b]5 out of 5 rating for Princes of the Apolocalypse[/b] absolutely the best adventure I have bought in years5/5 [h=2]Princes of the Apocalypse review[/h][COLOR=#000000][INDENT]EN World member Brian Michaluk is the second person out of the gate with a review of Princes of the Apolocalyse, the upcoing D&D 5th Edition hardback adventure. He says it's much better than the previous three adventures (by which he means [I]Lost Mine of Phandelver[/I], which I thought was rather good, [I]Hoard of the Dragon Queen[/I] and [I]The Rise of Tiamat[/I]). His review follows [URL="http://www.enworld.org/forum/showthread.php?t=380695"]Fildrigar's last week[/URL]. The full review is below. Brian also answers questions in the comments, indicating there are 40 new monsters (including Howling Hatred Initiate CR 1/8, Eternal Flame GuardianCR 2, Razerblast CR 5, Olhydra CR 18, Ogremoch CR 20)[COLOR=#000000] [/COLOR] [COLOR=red]Wrote up a review on the new module. Honestly its miles better than the last three. [URL="http://5eddnd.blogspot.com/2015/03/princes-of-apocalypse.html"]http://5eddnd.blogspot.com/2015/03/p...pocalypse.html[/URL] At first glance this module is of far higher quality than the first 3 that were published. It even includes a section on adapting for other worlds including Darksun, Dragonlance, Greyhawk and Eberron. From a skim through of the meat of the adventure it seems well designed and could easily keep a group busy for a long while. There are creatures with Challenge up to 20th level included as well as a printing of the free materials that wizards put out for players. The modules real starting point assumes 3rd level characters but it does include a mini adventure in chapter 6 for running pure 1st level characters up to 3rd. Set in the Dessarin Valley [URL]http://forgottenrealms.wikia.com/wiki/Dessarin_River[/URL] this module is close enough to waterdeep, neverwinter and balders gate to offer a familiar launching point. The included map has more detail for the area than I have ever seen before in previous products. The town of Red Larch [URL]http://forgottenrealms.wikia.com/wiki/Red_Larch[/URL] gets more use in this adventure than I think it has in the past. Good old day / night Random encounter charts make a real comeback in this adventure and will definitely add a good element of tension every time the party comes to a rest. At the adventure start it seems to be assumed that the GM will be using the faction system but it does allow for a nonfaction start as well. The adventure is quite non linear in approach with included side quests and adventure locations that dont have to be done in order though it could be dangerous taking 3rd level pc's into the 6th level site for example. By chapter 4 the party should have advanced to level 6 and by chapter 5 10th level. The adventure seems to finish around 15th or 16th level so truly this is a full campaign in a book. The standard monster manual will get heavy use through the running of this module and will be required for play. Artwork is top notch I was quite impressed. Well detailed NPC's very cool magic items and fun new monsters including the reappearance of some favorites of older elemental evil products. Overall the module reminds me of the crammed in wealth of info from old 2nd edition products and the well written approach of 4th edition. maps available for purchase in high detail here [URL]http://mikeschley.zenfolio.com/p763166286[/URL] [/COLOR] [/INDENT] [/COLOR] [COLOR=#000000] Read more: [URL]http://www.enworld.org/forum/showthread.php?433633-The-Second-PRINCES-OF-THE-APOCALYPSE-Review#ixzz3Vsopom8U[/URL][/COLOR] [/QUOTE]
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