Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Dungeons & Dragons
Princes vs Tyranny
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="pukunui" data-source="post: 6590092" data-attributes="member: 54629"><p>I have just had the distinct pleasure of being able to read both <em>Tyranny of Dragons</em> modules for the first time, followed in quick succession by <em>Princes of the Apocalypse</em>. Both stories are thus still fresh in my mind, and funnily enough, while my intention has been to follow up <em>Lost Mine of Phandelver</em> with <em>Princes</em>, I am actually finding myself drawn to <em>Tyranny</em> more.</p><p></p><p>I know the <em>Tyranny</em> modules have copped a lot of flak for being an error-riddled railroad, but I was actually quite pleasantly surprised when I read through them. Most of the errors are fairly minor and thus easy to resolve, and while it may be fairly linear, it looks to be a pretty wild ride! </p><p></p><p>One thing that I think <em>Tyranny</em> has in its favor is greater variety. It covers a lot more ground, both literally and figuratively. It serves as a mini-tour of the Sword Coast, and takes the PCs to a multitude of environments, including a swampy ruin, an alpine hunting lodge, a giant's flying castle, an iceberg, an extradimensional maze, and a volcanic caldera. <em>Princes</em>, on the other hand, takes place in a relatively small area and ends up feeling very samey-same after a while. Even with the side treks, I fear it could get boringly repetitive, as the main gist of the campaign involves doing the same thing four times, just with slightly different window dressing each time.</p><p></p><p>Also, <em>Tyranny</em> culminates in an epic battle against a god. Fighting an archomental in an elemental node just doesn't compare. If they'd finished off <em>Princes</em> with an encounter with the Elder Elemental Eye, that would be another thing, but since they didn't, the climax just doesn't seem to have the same wow factor.</p><p></p><p><em>Tyranny</em> is also more straightforward. While I know a lot of people hate linear adventures, I think they can be a good thing for newer players. Sandboxes are nice and all, but being able to literally go anywhere and do anything can be a daunting prospect for inexperienced players. Giving them some direction and structure can be useful.</p><p></p><p><em>Lost Mine of Phandelver</em> has been the first experience with D&D for most of the players in my home group (which consists of my wife, two friends of ours, and me). While <em>Princes</em> offers a convenient way to follow that up (seeing as it is next door to the Phandalin area and even provides some hooks from <em>Lost Mine</em> to <em>Princes</em>), I feel like <em>Tyranny</em> might provide a more satisfying experience for us.</p></blockquote><p></p>
[QUOTE="pukunui, post: 6590092, member: 54629"] I have just had the distinct pleasure of being able to read both [I]Tyranny of Dragons[/I] modules for the first time, followed in quick succession by [I]Princes of the Apocalypse[/I]. Both stories are thus still fresh in my mind, and funnily enough, while my intention has been to follow up [I]Lost Mine of Phandelver[/I] with [I]Princes[/I], I am actually finding myself drawn to [I]Tyranny[/I] more. I know the [I]Tyranny[/I] modules have copped a lot of flak for being an error-riddled railroad, but I was actually quite pleasantly surprised when I read through them. Most of the errors are fairly minor and thus easy to resolve, and while it may be fairly linear, it looks to be a pretty wild ride! One thing that I think [I]Tyranny[/I] has in its favor is greater variety. It covers a lot more ground, both literally and figuratively. It serves as a mini-tour of the Sword Coast, and takes the PCs to a multitude of environments, including a swampy ruin, an alpine hunting lodge, a giant's flying castle, an iceberg, an extradimensional maze, and a volcanic caldera. [I]Princes[/I], on the other hand, takes place in a relatively small area and ends up feeling very samey-same after a while. Even with the side treks, I fear it could get boringly repetitive, as the main gist of the campaign involves doing the same thing four times, just with slightly different window dressing each time. Also, [I]Tyranny[/I] culminates in an epic battle against a god. Fighting an archomental in an elemental node just doesn't compare. If they'd finished off [I]Princes[/I] with an encounter with the Elder Elemental Eye, that would be another thing, but since they didn't, the climax just doesn't seem to have the same wow factor. [I]Tyranny[/I] is also more straightforward. While I know a lot of people hate linear adventures, I think they can be a good thing for newer players. Sandboxes are nice and all, but being able to literally go anywhere and do anything can be a daunting prospect for inexperienced players. Giving them some direction and structure can be useful. [I]Lost Mine of Phandelver[/I] has been the first experience with D&D for most of the players in my home group (which consists of my wife, two friends of ours, and me). While [I]Princes[/I] offers a convenient way to follow that up (seeing as it is next door to the Phandalin area and even provides some hooks from [I]Lost Mine[/I] to [I]Princes[/I]), I feel like [I]Tyranny[/I] might provide a more satisfying experience for us. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Princes vs Tyranny
Top