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Princess Langwidere Inspired Character
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<blockquote data-quote="Lanliss" data-source="post: 7108982" data-attributes="member: 6801219"><p>1) There should be a flexible cost-per-head, dependent on what you want out of it. For example, if you wanted a head with Darkvision attached, You would look at the Goggles of Night. For one with immunity or resistance to creatures prying into its mind, look at the Amulet of Mind Shielding (or was it a ring? I forget). As for time, I would say at least 3-4 long rests (Assuming they are a week long) spent with the head. Perhaps you might also want to talk with your DM about heads you had in the past that were taken for some reason, so you can have more than one way to build your collection.</p><p></p><p>2) No, IMO. That would completely invalidate the fun of losing your heads. I would keep the senses centered on your head though.</p><p></p><p>3) If you want minor benefits, Skills. Different heads have different proficiency. Puts a whole new meaning in "Putting on your thinking cap". I might even go as far as to have each head have a different minor feat, though that may be stretching it a bit, depending on the relative power level of other players.</p><p></p><p>4) Different agendas, so putting on a new head in the middle of a quest could cause all sorts of friction with your party, as it wanted to go <em>North</em>, not East. Possibility of something possessing one of your heads without you knowing, so putting it on results in a betrayer in the party. Possibility of your heads being stolen, so you have to try and get them back. Increased susceptibility to mind based effects, if your heads are near you at the time of something like a Mind Blast. I would probably keep track off psychic damage dealt to each individual head, that way when you put it on you take that amount of damage.</p><p></p><p>Altogether, sounds interesting and fun. Maybe work on your Multiple Personality behavior, or keep a notepad with bullet lists of each heads agenda, to help keep them separate and add a bit of extra fun to the idea.</p></blockquote><p></p>
[QUOTE="Lanliss, post: 7108982, member: 6801219"] 1) There should be a flexible cost-per-head, dependent on what you want out of it. For example, if you wanted a head with Darkvision attached, You would look at the Goggles of Night. For one with immunity or resistance to creatures prying into its mind, look at the Amulet of Mind Shielding (or was it a ring? I forget). As for time, I would say at least 3-4 long rests (Assuming they are a week long) spent with the head. Perhaps you might also want to talk with your DM about heads you had in the past that were taken for some reason, so you can have more than one way to build your collection. 2) No, IMO. That would completely invalidate the fun of losing your heads. I would keep the senses centered on your head though. 3) If you want minor benefits, Skills. Different heads have different proficiency. Puts a whole new meaning in "Putting on your thinking cap". I might even go as far as to have each head have a different minor feat, though that may be stretching it a bit, depending on the relative power level of other players. 4) Different agendas, so putting on a new head in the middle of a quest could cause all sorts of friction with your party, as it wanted to go [I]North[/I], not East. Possibility of something possessing one of your heads without you knowing, so putting it on results in a betrayer in the party. Possibility of your heads being stolen, so you have to try and get them back. Increased susceptibility to mind based effects, if your heads are near you at the time of something like a Mind Blast. I would probably keep track off psychic damage dealt to each individual head, that way when you put it on you take that amount of damage. Altogether, sounds interesting and fun. Maybe work on your Multiple Personality behavior, or keep a notepad with bullet lists of each heads agenda, to help keep them separate and add a bit of extra fun to the idea. [/QUOTE]
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