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<blockquote data-quote="JohnNephew" data-source="post: 91146" data-attributes="member: 2171"><p>Mind you, "hurting" is a matter of perspective. The numbers that D20 generates at Atlas Games, while down very sharply from the early months of the phenomenon, are still better than other RPG lines. For example, THE ASCENSION OF THE MAGDALENE, our not quite a week old new book that is dual-statted for Unknown Armies and D20 both, has on initial release sold substantially more than the last two UA supplements (both of which were at least twice as thick) have to date in their 6-12 month histories.</p><p></p><p>If someone had structured their business (fixed/overhead expenses, in particular) on the basis of the sales figures of the 1st quarter of 2001, well, they could be hurting. On the other hand, if you adjust your business to changing circumstances (reducing print runs appropriately, for example -- my view is that adventures should be printed to sell out in 3-6 months tops, for example), and didn't set your expenses too high in the first place, there's still a very good market here.</p><p></p><p>-John Nephew</p><p>President, Atlas Games</p></blockquote><p></p>
[QUOTE="JohnNephew, post: 91146, member: 2171"] Mind you, "hurting" is a matter of perspective. The numbers that D20 generates at Atlas Games, while down very sharply from the early months of the phenomenon, are still better than other RPG lines. For example, THE ASCENSION OF THE MAGDALENE, our not quite a week old new book that is dual-statted for Unknown Armies and D20 both, has on initial release sold substantially more than the last two UA supplements (both of which were at least twice as thick) have to date in their 6-12 month histories. If someone had structured their business (fixed/overhead expenses, in particular) on the basis of the sales figures of the 1st quarter of 2001, well, they could be hurting. On the other hand, if you adjust your business to changing circumstances (reducing print runs appropriately, for example -- my view is that adventures should be printed to sell out in 3-6 months tops, for example), and didn't set your expenses too high in the first place, there's still a very good market here. -John Nephew President, Atlas Games [/QUOTE]
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