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<blockquote data-quote="dafrca" data-source="post: 92875" data-attributes="member: 2228"><p>I agree with Horacio on this one. WoTC will work to bring in new players but the small publishers need to also do their "marketing" as well. When I walk into a store to buy and all I have heard about is the new WoTC product why would a small publisher expect I will buy anything from them?</p><p></p><p>Each publisher needs to market their product and needs to help me understand how they have something I can not get somewhere else.</p><p></p><p>One of the interesting trends to watch will be what products still sell and make the small publisher money. Right now I have seen a mass of copycat products in the market and I do not think that will work. How many "fighter" or "rogue" books do we need? How many publishers can put our adventures and expect to see sales? After a while there will be a saturation point for those kinds of products.</p><p></p><p>I expect there to be some who will find success with alternative subjects, other genre games, and full developed worlds will make the cut. And do not kid yourselves a cut will come. </p><p></p><p>I know I have set aside some of my budget for d20 Traveller and the Epic-Level book. If a publisher wants some of my money there needs to be a reason to buy presented to me. Even if a book is said to be "good" but not great is a reason for me to pass in many cases. Publishers who have shown me something different or special will get my money.</p><p></p><p>dafrca</p></blockquote><p></p>
[QUOTE="dafrca, post: 92875, member: 2228"] I agree with Horacio on this one. WoTC will work to bring in new players but the small publishers need to also do their "marketing" as well. When I walk into a store to buy and all I have heard about is the new WoTC product why would a small publisher expect I will buy anything from them? Each publisher needs to market their product and needs to help me understand how they have something I can not get somewhere else. One of the interesting trends to watch will be what products still sell and make the small publisher money. Right now I have seen a mass of copycat products in the market and I do not think that will work. How many "fighter" or "rogue" books do we need? How many publishers can put our adventures and expect to see sales? After a while there will be a saturation point for those kinds of products. I expect there to be some who will find success with alternative subjects, other genre games, and full developed worlds will make the cut. And do not kid yourselves a cut will come. I know I have set aside some of my budget for d20 Traveller and the Epic-Level book. If a publisher wants some of my money there needs to be a reason to buy presented to me. Even if a book is said to be "good" but not great is a reason for me to pass in many cases. Publishers who have shown me something different or special will get my money. dafrca [/QUOTE]
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