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Priorities chargen
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<blockquote data-quote="Wik" data-source="post: 3768217" data-attributes="member: 40177"><p>So, me and my friends have always loved the "Priorities" system that you see in some FASA products (such as shadowrun). The original Mechwarrior was great for this - you got a pool of ten points, and you used those points to determine how many points you got to spend on skills, attributes, and other factors. </p><p></p><p>So, one player could be really strong and rounded in general attributes, but have little in the way of skills, while another PC could focus on wealth and social power.</p><p></p><p>It's a great system for a classless game, but I'm thinking of using it as a base for a d20 modern-style game (based in a post-apocalyptic caribbean). Characters would spend between 0 to 3 points on seven different categories (Skills & Feats; Ability Scores; Talents; Psychic Powers; Hit Points/Massive Damage Threshhold; Saving Throws & Defence; and Attack Bonus & Starting Proficiencies). I'm thinking of giving them around 10 points to spend, maybe a bit less. </p><p></p><p>Characters would still gain levels - they would just use this priority system to make up their own, unique character class. I guess it's similar to a point buy system that's been done to death, but I think it could be fun in the more generalized modern game style. </p><p></p><p>Ideas? Suggestions?</p></blockquote><p></p>
[QUOTE="Wik, post: 3768217, member: 40177"] So, me and my friends have always loved the "Priorities" system that you see in some FASA products (such as shadowrun). The original Mechwarrior was great for this - you got a pool of ten points, and you used those points to determine how many points you got to spend on skills, attributes, and other factors. So, one player could be really strong and rounded in general attributes, but have little in the way of skills, while another PC could focus on wealth and social power. It's a great system for a classless game, but I'm thinking of using it as a base for a d20 modern-style game (based in a post-apocalyptic caribbean). Characters would spend between 0 to 3 points on seven different categories (Skills & Feats; Ability Scores; Talents; Psychic Powers; Hit Points/Massive Damage Threshhold; Saving Throws & Defence; and Attack Bonus & Starting Proficiencies). I'm thinking of giving them around 10 points to spend, maybe a bit less. Characters would still gain levels - they would just use this priority system to make up their own, unique character class. I guess it's similar to a point buy system that's been done to death, but I think it could be fun in the more generalized modern game style. Ideas? Suggestions? [/QUOTE]
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