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<blockquote data-quote="Arkhandus" data-source="post: 3768604" data-attributes="member: 13966"><p>Hmmm. Lessee. I dunno what you're planning in terms of psychic powers, mutations, technology, wealth/scavenging/whatever, or anything else, so.....here's what I <em>can</em> come up with. 7 or 8 points for priorities may be more appropriate with what I've laid out here.</p><p></p><p>[code][U]Number of Class Skills by "Feats & Skills" Priority Rating *[/U]</p><p>[B]Priority 0:[/B] 4 class skills</p><p>[B]Priority 1:[/B] 10 class skills</p><p>[B]Priority 2:[/B] 14 class skills</p><p>[B]Priority 3:[/B] 16 class skills</p><p>[I]* Psionic skills, such as those granted only by psionic classes,</p><p>cannot be chosen in this manner. Such skills can only be gained</p><p>through assigning a priority of 1 or higher to Psychic Powers, in</p><p>which case all psionic skills become class skills for the character.[/I][/code]</p><p></p><p>[CODE][U]Number of Skill Points per Level by "Feats & Skills" Priority Rating[/U]</p><p>[B]Priority 0:[/B] 2 skill points per level</p><p>[B]Priority 1:[/B] 4 skill points per level</p><p>[B]Priority 2:[/B] 6 skill points per level</p><p>[B]Priority 3:[/B] 8 skill points per level</p><p>[I]* Add the character's Intelligence modifier to the number of skill</p><p>points gained at each level, and multiply the total by 4 at the 1st</p><p>character level. Regardless of Intelligence, characters receive at</p><p>least 4 skills points at their 1st character level, and at least 1 skill</p><p>point at each level thereafter. Furthermore, humans receive 4</p><p>bonus skill points at their 1st character level, and 1 bonus skill</p><p>point at each level thereafter.[/I][/CODE]</p><p></p><p>[CODE][U]Number of Feats Gained by "Feats & Skills" Priority Rating[/U]</p><p>[B]Character Total Feats Gained by Priority *</p><p>[U]Level 0 1 2 3[/U][/B]</p><p>1 1 2 3 4</p><p>2 1 2 4 5</p><p>3 1 3 4 6</p><p>4 2 3 5 7</p><p>5 2 4 6 8</p><p>6 2 4 6 9</p><p>7 3 5 7 10</p><p>8 3 5 8 11</p><p>9 3 6 8 12</p><p>10 4 6 9 13</p><p>11 4 7 10 14</p><p>12 4 7 10 15</p><p>13 5 8 11 16</p><p>14 5 8 12 17</p><p>15 5 9 12 18</p><p>16 6 9 13 19</p><p>17 6 10 14 20</p><p>18 6 10 14 21</p><p>19 7 11 15 22</p><p>20 7 11 16 23</p><p>[I]* These are in addition to any bonus feats the character gains,</p><p>such as the bonus feat that humans gain at 1st level. Each</p><p>character begins play with the Simple Weapons Proficiency feat</p><p>as a bonus feat.[/I][/CODE]</p><p></p><p>[CODE][U]Ability Score Determination by "Ability Scores" Priority Rating[/U]</p><p>[B]Priority 0:[/B] Choose either 18 point-buy,</p><p> or 3d6 per ability score (placed in order)</p><p>[B]Priority 1:[/B] Choose either 25 point-buy, or 4d6 per ability score</p><p> (place as desired, and drop the lowest die each time)</p><p>[B]Priority 2:[/B] Choose either 32 point-buy, or 5d6 per ability score</p><p> (place as desired, and drop the lowest 2 dice each time)</p><p>[B]Priority 3:[/B] Choose either 40 point-buy, or 5d6 per ability score plus</p><p> an additional 5d6 (drop the lowest set, place the other</p><p> six as desired, and drop the lowest 2 dice each time)</p><p>[I]* Add racial ability score adjustments afterwards. Normal humans</p><p>have no racial ability score adjustments. Racial adjustments will not</p><p>reduce Intelligence below a score of 3. If rolling ability scores,</p><p>re-roll the entire set if, before racial adjustments, your ability</p><p>modifiers total less than +0. If "Ability Scores" priority is 1, you may</p><p>do the same if your ability modifiers total less than +2 or no score is</p><p>higher than 13. If "Ability Scores" priority is 2, you may do the same</p><p>if your ability modifiers total less than +4 or no score is higher than</p><p>14. If "Ability Scores" priority is 3, you may do the same if your</p><p>ability modifiers total less than +6 or no score is higher than 15.[/I][/CODE]</p><p></p><p>[CODE][U]Ability Score Improvements by "Ability Scores" Priority Rating[/U]</p><p>[B]Priority 0:[/B] Ability scores do not increase naturally with level</p><p>[B]Priority 1:[/B] Increase any ability score by 1 at every 5th level</p><p>[B]Priority 2:[/B] Increase any ability score by 1 at every 4th level</p><p>[B]Priority 3:[/B] Increase any ability score by 1 at every 3rd level[/CODE]</p><p></p><p>[CODE][U]Number of Talents Gained by "Talents" Priority Rating[/U]</p><p>[B]Character Total Talents Gained by Priority</p><p>[U]Level 0 1 2 3[/U][/B]</p><p>1 0 1 1 2</p><p>2 0 1 2 3</p><p>3 1 2 2 4</p><p>4 1 2 3 5*</p><p>5 1 3 4* 6*</p><p>6 2 3 4* 7*</p><p>7 2 4* 5* 8*</p><p>8 2 4* 6* 9*</p><p>9 3 5* 6* 10*</p><p>10 3 5* 7* 11*</p><p>11 3 6* 8* 12*</p><p>12 4 6* 8* 13*</p><p>13 4 7* 9* 14*</p><p>14 4 7* 10* 15*</p><p>15 5 8* 10* 16*</p><p>16 5 8* 11* 17*</p><p>17 5 9* 12* 18*</p><p>18 6 9* 12* 19*</p><p>19 6 10* 13* 20*</p><p>20 6 10* 14* 21*</p><p>[I]* The character may learn a class feature from an advanced</p><p>class instead of gaining a new talent, but may only select those</p><p>class features in the original order that the class would grant them.</p><p>The character must meet all prerequisites for an advanced class</p><p>before he or she may select any of its class features in this</p><p>manner. Nonspecific bonus feats from an advanced class are not</p><p>selectable in this manner, and are not necessary for acquiring</p><p>further class features from the same advanced class. Class</p><p>features from psionic classes also cannot be chosen in this</p><p>manner, and are instead gained only through assigning a priority</p><p>of 1 or higher to Psychic Powers (which grants a separate</p><p>progression for acquiring psionic class features).[/I][/CODE]</p><p></p><p>[CODE][U]Total Action Points at Each Level by "Talents" Priority Rating[/U]</p><p>[B]Priority 0:[/B] No action points</p><p>[B]Priority 1:[/B] 4 + one-half character level, rounded down</p><p>[B]Priority 2:[/B] 5 + one-half character level, rounded down</p><p>[B]Priority 3:[/B] 6 + one-half character level, rounded down[/CODE]</p><p></p><p>[CODE][U]Survivability by "Hit Points & Massive Damage" Priority Rating[/U]</p><p>[B]Priority 0:[/B] 1d6 hit points per character level, add</p><p> Constitution modifier to each d6 of hit points</p><p> (minimum of 1 hit point gained per d6), massive</p><p> damage threshold equals 10 or Constitution score</p><p> (whichever is lower)</p><p>[B]Priority 1:[/B] 1d6 hit points per character level, add</p><p> Constitution modifier to each d6 of hit points</p><p> (minimum of 2 hit points gained per d6), maximize</p><p> the roll for 1st level hit points, massive damage</p><p> threshold equals 10 or Constitution score</p><p> (whichever is higher)</p><p>[B]Priority 2:[/B] 1d8 hit points per character level, add</p><p> Constitution modifier to each d8 of hit points</p><p> (minimum of 3 hit points gained per d8), maximize</p><p> the roll for 1st level hit points, massive damage</p><p> threshold equals 12 or Constitution score + 2</p><p> (whichever is higher)</p><p>[B]Priority 3:[/B] 1d10 hit points per character level, add</p><p> Constitution modifier to each d10 of hit points</p><p> (minimum of 4 hit points gained per d10),</p><p> maximize the roll for 1st level hit points, massive</p><p> damage threshold equals 15 or Constitution</p><p> score +5 (whichever is higher)[/CODE]</p><p></p><p>[CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 0[/U]</p><p>[B]Character Class Preferred Secondary</p><p>[U]Level Defense Base Save * Base Saves **[/U][/B]</p><p>1 +0 +1 +0</p><p>2 +0 +2 +0</p><p>3 +0 +2 +1</p><p>4 +1 +2 +1</p><p>5 +1 +3 +1</p><p>6 +1 +3 +2</p><p>7 +2 +4 +2</p><p>8 +2 +4 +2</p><p>9 +2 +4 +3</p><p>10 +3 +5 +3</p><p>11 +3 +5 +3</p><p>12 +3 +6 +4</p><p>13 +4 +6 +4</p><p>14 +4 +6 +4</p><p>15 +4 +7 +5</p><p>16 +5 +7 +5</p><p>17 +5 +8 +5</p><p>18 +5 +8 +6</p><p>19 +6 +8 +6</p><p>20 +6 +9 +6</p><p>[I]* Choose either Fortitude, Reflex, or Will at 1st-level. That is</p><p>the character's preferred base save.</p><p>** The other two types of saving throw are the character's</p><p>secondary base saves.[/I][/CODE]</p><p></p><p>[CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 1[/U]</p><p>[B]Character Class Preferred Secondary</p><p>[U]Level Defense Base Saves * Base Save **[/U][/B]</p><p>1 +0 +1 +0</p><p>2 +1 +2 +0</p><p>3 +1 +2 +1</p><p>4 +1 +2 +1</p><p>5 +2 +3 +1</p><p>6 +2 +3 +2</p><p>7 +3 +4 +2</p><p>8 +3 +4 +2</p><p>9 +3 +4 +3</p><p>10 +4 +5 +3</p><p>11 +4 +5 +3</p><p>12 +5 +6 +4</p><p>13 +5 +6 +4</p><p>14 +5 +6 +4</p><p>15 +6 +7 +5</p><p>16 +6 +7 +5</p><p>17 +7 +8 +5</p><p>18 +7 +8 +6</p><p>19 +7 +8 +6</p><p>20 +8 +9 +6</p><p>[I]* Choose either Fortitude and Reflex, or Reflex and Will, or</p><p>Fortitude and Will at 1st-level. Each of the saving throw</p><p>types chosen is one of the character's preferred base saves.</p><p>** The other type of saving throw is the character's secondary</p><p>base save.[/I][/CODE]</p><p></p><p>[CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 2[/U]</p><p>[B]Character Class Preferred Secondary Tertiary</p><p>[U]Level Defense Base Save * Base Save ** Base Save ***[/U][/B]</p><p>1 +1 +2 +1 +0</p><p>2 +2 +3 +2 +0</p><p>3 +2 +3 +2 +1</p><p>4 +3 +4 +2 +1</p><p>5 +3 +4 +3 +1</p><p>6 +4 +5 +3 +2</p><p>7 +4 +5 +4 +2</p><p>8 +5 +6 +4 +2</p><p>9 +5 +6 +4 +3</p><p>10 +6 +7 +5 +3</p><p>11 +6 +7 +5 +3</p><p>12 +7 +8 +6 +4</p><p>13 +7 +8 +6 +4</p><p>14 +8 +9 +6 +4</p><p>15 +8 +9 +7 +5</p><p>16 +9 +10 +7 +5</p><p>17 +9 +10 +8 +5</p><p>18 +10 +11 +8 +6</p><p>19 +10 +11 +8 +6</p><p>20 +11 +12 +9 +6</p><p>[I]* Choose either Fortitude, Reflex, or Will at 1st-level. That is</p><p>the character's preferred base save.</p><p>** Choose one of the three types of saving throw at 1st-level,</p><p>but not the same one as chosen for the character's preferred base</p><p>save. This second choice is the character's secondary base save.</p><p>*** The other type of saving throw is the character's tertiary</p><p>base save.[/I][/CODE]</p><p></p><p>[CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 3[/U]</p><p>[B]Character Class Preferred Secondary</p><p>[U]Level Defense Base Save * Base Saves **[/U][/B]</p><p>1 +2 +2 +1</p><p>2 +2 +3 +2</p><p>3 +3 +3 +2</p><p>4 +4 +4 +2</p><p>5 +4 +4 +3</p><p>6 +5 +5 +3</p><p>7 +6 +5 +4</p><p>8 +6 +6 +4</p><p>9 +7 +6 +4</p><p>10 +8 +7 +5</p><p>11 +8 +7 +5</p><p>12 +9 +8 +6</p><p>13 +10 +8 +6</p><p>14 +10 +9 +6</p><p>15 +11 +9 +7</p><p>16 +12 +10 +7</p><p>17 +12 +10 +8</p><p>18 +13 +11 +8</p><p>19 +14 +11 +8</p><p>20 +14 +12 +9</p><p>[I]* Choose either Fortitude, Reflex, or Will at 1st-level. That is</p><p>the character's preferred base save.</p><p>** The other two types of saving throw are the character's</p><p>secondary base saves.[/I][/CODE]</p><p></p><p>[CODE][U]Starting Proficiencies by "Attack & Proficiencies" Priority Rating[/U]</p><p>[B]Priority 0:[/B] Simple Weapons Proficiency as a bonus feat</p><p>[B]Priority 1:[/B] Simple Weapons Proficiency as a bonus feat,</p><p> and one other bonus feat with "Proficiency" in</p><p> its name, for which the character must meet</p><p> any prerequisites (may choose Brawl, Combat</p><p> Martial Arts, or Defensive Martial Arts instead</p><p> of a "Proficiency" if they meet the prerequisites)</p><p>[B]Priority 2:[/B] Simple Weapons Proficiency as a bonus feat,</p><p> and three other bonus feats with "Proficiency" in</p><p> their names, for which the character must meet</p><p> any prerequisites (may choose Brawl, Combat</p><p> Martial Arts, or Defensive Martial Arts instead</p><p> of a "Proficiency" if they meet the prerequisites)</p><p>[B]Priority 3:[/B] Simple Weapons Proficiency as a bonus feat,</p><p> and three other bonus feats with "Proficiency" in</p><p> their names, for which the character must meet</p><p> any prerequisites (may choose Brawl, Combat</p><p> Martial Arts, or Defensive Martial Arts instead</p><p> of a "Proficiency" if they meet the prerequisites)[/CODE]</p><p></p><p>[CODE][U]Attack Bonus by "Attack & Proficiencies" Priority Rating[/U]</p><p>[B]Character Total Base Attack Bonus by Priority Rating</p><p>[U]Level 0 1 2 3[/U][/B]</p><p>1 +0 +0 +0 +1</p><p>2 +0 +1 +1 +2</p><p>3 +0 +1 +2 +3</p><p>4 +1 +2 +3 +4</p><p>5 +1 +2 +3 +5</p><p>6 +1 +3 +4 +6</p><p>7 +1 +3 +5 +7</p><p>8 +2 +4 +6 +8</p><p>9 +2 +4 +6 +9</p><p>10 +2 +5 +7 +10</p><p>11 +2 +5 +8 +11</p><p>12 +3 +6 +9 +12</p><p>13 +3 +6 +9 +13</p><p>14 +3 +7 +10 +14</p><p>15 +3 +7 +11 +15</p><p>16 +4 +8 +12 +16</p><p>17 +4 +8 +12 +17</p><p>18 +4 +9 +13 +18</p><p>19 +4 +9 +14 +19</p><p>20 +5 +10 +15 +20[/CODE]</p></blockquote><p></p>
[QUOTE="Arkhandus, post: 3768604, member: 13966"] Hmmm. Lessee. I dunno what you're planning in terms of psychic powers, mutations, technology, wealth/scavenging/whatever, or anything else, so.....here's what I [I]can[/I] come up with. 7 or 8 points for priorities may be more appropriate with what I've laid out here. [code][U]Number of Class Skills by "Feats & Skills" Priority Rating *[/U] [B]Priority 0:[/B] 4 class skills [B]Priority 1:[/B] 10 class skills [B]Priority 2:[/B] 14 class skills [B]Priority 3:[/B] 16 class skills [I]* Psionic skills, such as those granted only by psionic classes, cannot be chosen in this manner. Such skills can only be gained through assigning a priority of 1 or higher to Psychic Powers, in which case all psionic skills become class skills for the character.[/I][/code] [CODE][U]Number of Skill Points per Level by "Feats & Skills" Priority Rating[/U] [B]Priority 0:[/B] 2 skill points per level [B]Priority 1:[/B] 4 skill points per level [B]Priority 2:[/B] 6 skill points per level [B]Priority 3:[/B] 8 skill points per level [I]* Add the character's Intelligence modifier to the number of skill points gained at each level, and multiply the total by 4 at the 1st character level. Regardless of Intelligence, characters receive at least 4 skills points at their 1st character level, and at least 1 skill point at each level thereafter. Furthermore, humans receive 4 bonus skill points at their 1st character level, and 1 bonus skill point at each level thereafter.[/I][/CODE] [CODE][U]Number of Feats Gained by "Feats & Skills" Priority Rating[/U] [B]Character Total Feats Gained by Priority * [U]Level 0 1 2 3[/U][/B] 1 1 2 3 4 2 1 2 4 5 3 1 3 4 6 4 2 3 5 7 5 2 4 6 8 6 2 4 6 9 7 3 5 7 10 8 3 5 8 11 9 3 6 8 12 10 4 6 9 13 11 4 7 10 14 12 4 7 10 15 13 5 8 11 16 14 5 8 12 17 15 5 9 12 18 16 6 9 13 19 17 6 10 14 20 18 6 10 14 21 19 7 11 15 22 20 7 11 16 23 [I]* These are in addition to any bonus feats the character gains, such as the bonus feat that humans gain at 1st level. Each character begins play with the Simple Weapons Proficiency feat as a bonus feat.[/I][/CODE] [CODE][U]Ability Score Determination by "Ability Scores" Priority Rating[/U] [B]Priority 0:[/B] Choose either 18 point-buy, or 3d6 per ability score (placed in order) [B]Priority 1:[/B] Choose either 25 point-buy, or 4d6 per ability score (place as desired, and drop the lowest die each time) [B]Priority 2:[/B] Choose either 32 point-buy, or 5d6 per ability score (place as desired, and drop the lowest 2 dice each time) [B]Priority 3:[/B] Choose either 40 point-buy, or 5d6 per ability score plus an additional 5d6 (drop the lowest set, place the other six as desired, and drop the lowest 2 dice each time) [I]* Add racial ability score adjustments afterwards. Normal humans have no racial ability score adjustments. Racial adjustments will not reduce Intelligence below a score of 3. If rolling ability scores, re-roll the entire set if, before racial adjustments, your ability modifiers total less than +0. If "Ability Scores" priority is 1, you may do the same if your ability modifiers total less than +2 or no score is higher than 13. If "Ability Scores" priority is 2, you may do the same if your ability modifiers total less than +4 or no score is higher than 14. If "Ability Scores" priority is 3, you may do the same if your ability modifiers total less than +6 or no score is higher than 15.[/I][/CODE] [CODE][U]Ability Score Improvements by "Ability Scores" Priority Rating[/U] [B]Priority 0:[/B] Ability scores do not increase naturally with level [B]Priority 1:[/B] Increase any ability score by 1 at every 5th level [B]Priority 2:[/B] Increase any ability score by 1 at every 4th level [B]Priority 3:[/B] Increase any ability score by 1 at every 3rd level[/CODE] [CODE][U]Number of Talents Gained by "Talents" Priority Rating[/U] [B]Character Total Talents Gained by Priority [U]Level 0 1 2 3[/U][/B] 1 0 1 1 2 2 0 1 2 3 3 1 2 2 4 4 1 2 3 5* 5 1 3 4* 6* 6 2 3 4* 7* 7 2 4* 5* 8* 8 2 4* 6* 9* 9 3 5* 6* 10* 10 3 5* 7* 11* 11 3 6* 8* 12* 12 4 6* 8* 13* 13 4 7* 9* 14* 14 4 7* 10* 15* 15 5 8* 10* 16* 16 5 8* 11* 17* 17 5 9* 12* 18* 18 6 9* 12* 19* 19 6 10* 13* 20* 20 6 10* 14* 21* [I]* The character may learn a class feature from an advanced class instead of gaining a new talent, but may only select those class features in the original order that the class would grant them. The character must meet all prerequisites for an advanced class before he or she may select any of its class features in this manner. Nonspecific bonus feats from an advanced class are not selectable in this manner, and are not necessary for acquiring further class features from the same advanced class. Class features from psionic classes also cannot be chosen in this manner, and are instead gained only through assigning a priority of 1 or higher to Psychic Powers (which grants a separate progression for acquiring psionic class features).[/I][/CODE] [CODE][U]Total Action Points at Each Level by "Talents" Priority Rating[/U] [B]Priority 0:[/B] No action points [B]Priority 1:[/B] 4 + one-half character level, rounded down [B]Priority 2:[/B] 5 + one-half character level, rounded down [B]Priority 3:[/B] 6 + one-half character level, rounded down[/CODE] [CODE][U]Survivability by "Hit Points & Massive Damage" Priority Rating[/U] [B]Priority 0:[/B] 1d6 hit points per character level, add Constitution modifier to each d6 of hit points (minimum of 1 hit point gained per d6), massive damage threshold equals 10 or Constitution score (whichever is lower) [B]Priority 1:[/B] 1d6 hit points per character level, add Constitution modifier to each d6 of hit points (minimum of 2 hit points gained per d6), maximize the roll for 1st level hit points, massive damage threshold equals 10 or Constitution score (whichever is higher) [B]Priority 2:[/B] 1d8 hit points per character level, add Constitution modifier to each d8 of hit points (minimum of 3 hit points gained per d8), maximize the roll for 1st level hit points, massive damage threshold equals 12 or Constitution score + 2 (whichever is higher) [B]Priority 3:[/B] 1d10 hit points per character level, add Constitution modifier to each d10 of hit points (minimum of 4 hit points gained per d10), maximize the roll for 1st level hit points, massive damage threshold equals 15 or Constitution score +5 (whichever is higher)[/CODE] [CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 0[/U] [B]Character Class Preferred Secondary [U]Level Defense Base Save * Base Saves **[/U][/B] 1 +0 +1 +0 2 +0 +2 +0 3 +0 +2 +1 4 +1 +2 +1 5 +1 +3 +1 6 +1 +3 +2 7 +2 +4 +2 8 +2 +4 +2 9 +2 +4 +3 10 +3 +5 +3 11 +3 +5 +3 12 +3 +6 +4 13 +4 +6 +4 14 +4 +6 +4 15 +4 +7 +5 16 +5 +7 +5 17 +5 +8 +5 18 +5 +8 +6 19 +6 +8 +6 20 +6 +9 +6 [I]* Choose either Fortitude, Reflex, or Will at 1st-level. That is the character's preferred base save. ** The other two types of saving throw are the character's secondary base saves.[/I][/CODE] [CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 1[/U] [B]Character Class Preferred Secondary [U]Level Defense Base Saves * Base Save **[/U][/B] 1 +0 +1 +0 2 +1 +2 +0 3 +1 +2 +1 4 +1 +2 +1 5 +2 +3 +1 6 +2 +3 +2 7 +3 +4 +2 8 +3 +4 +2 9 +3 +4 +3 10 +4 +5 +3 11 +4 +5 +3 12 +5 +6 +4 13 +5 +6 +4 14 +5 +6 +4 15 +6 +7 +5 16 +6 +7 +5 17 +7 +8 +5 18 +7 +8 +6 19 +7 +8 +6 20 +8 +9 +6 [I]* Choose either Fortitude and Reflex, or Reflex and Will, or Fortitude and Will at 1st-level. Each of the saving throw types chosen is one of the character's preferred base saves. ** The other type of saving throw is the character's secondary base save.[/I][/CODE] [CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 2[/U] [B]Character Class Preferred Secondary Tertiary [U]Level Defense Base Save * Base Save ** Base Save ***[/U][/B] 1 +1 +2 +1 +0 2 +2 +3 +2 +0 3 +2 +3 +2 +1 4 +3 +4 +2 +1 5 +3 +4 +3 +1 6 +4 +5 +3 +2 7 +4 +5 +4 +2 8 +5 +6 +4 +2 9 +5 +6 +4 +3 10 +6 +7 +5 +3 11 +6 +7 +5 +3 12 +7 +8 +6 +4 13 +7 +8 +6 +4 14 +8 +9 +6 +4 15 +8 +9 +7 +5 16 +9 +10 +7 +5 17 +9 +10 +8 +5 18 +10 +11 +8 +6 19 +10 +11 +8 +6 20 +11 +12 +9 +6 [I]* Choose either Fortitude, Reflex, or Will at 1st-level. That is the character's preferred base save. ** Choose one of the three types of saving throw at 1st-level, but not the same one as chosen for the character's preferred base save. This second choice is the character's secondary base save. *** The other type of saving throw is the character's tertiary base save.[/I][/CODE] [CODE][U]Defensive Benefits by "Defense & Saving Throws" Priority Rating of 3[/U] [B]Character Class Preferred Secondary [U]Level Defense Base Save * Base Saves **[/U][/B] 1 +2 +2 +1 2 +2 +3 +2 3 +3 +3 +2 4 +4 +4 +2 5 +4 +4 +3 6 +5 +5 +3 7 +6 +5 +4 8 +6 +6 +4 9 +7 +6 +4 10 +8 +7 +5 11 +8 +7 +5 12 +9 +8 +6 13 +10 +8 +6 14 +10 +9 +6 15 +11 +9 +7 16 +12 +10 +7 17 +12 +10 +8 18 +13 +11 +8 19 +14 +11 +8 20 +14 +12 +9 [I]* Choose either Fortitude, Reflex, or Will at 1st-level. That is the character's preferred base save. ** The other two types of saving throw are the character's secondary base saves.[/I][/CODE] [CODE][U]Starting Proficiencies by "Attack & Proficiencies" Priority Rating[/U] [B]Priority 0:[/B] Simple Weapons Proficiency as a bonus feat [B]Priority 1:[/B] Simple Weapons Proficiency as a bonus feat, and one other bonus feat with "Proficiency" in its name, for which the character must meet any prerequisites (may choose Brawl, Combat Martial Arts, or Defensive Martial Arts instead of a "Proficiency" if they meet the prerequisites) [B]Priority 2:[/B] Simple Weapons Proficiency as a bonus feat, and three other bonus feats with "Proficiency" in their names, for which the character must meet any prerequisites (may choose Brawl, Combat Martial Arts, or Defensive Martial Arts instead of a "Proficiency" if they meet the prerequisites) [B]Priority 3:[/B] Simple Weapons Proficiency as a bonus feat, and three other bonus feats with "Proficiency" in their names, for which the character must meet any prerequisites (may choose Brawl, Combat Martial Arts, or Defensive Martial Arts instead of a "Proficiency" if they meet the prerequisites)[/CODE] [CODE][U]Attack Bonus by "Attack & Proficiencies" Priority Rating[/U] [B]Character Total Base Attack Bonus by Priority Rating [U]Level 0 1 2 3[/U][/B] 1 +0 +0 +0 +1 2 +0 +1 +1 +2 3 +0 +1 +2 +3 4 +1 +2 +3 +4 5 +1 +2 +3 +5 6 +1 +3 +4 +6 7 +1 +3 +5 +7 8 +2 +4 +6 +8 9 +2 +4 +6 +9 10 +2 +5 +7 +10 11 +2 +5 +8 +11 12 +3 +6 +9 +12 13 +3 +6 +9 +13 14 +3 +7 +10 +14 15 +3 +7 +11 +15 16 +4 +8 +12 +16 17 +4 +8 +12 +17 18 +4 +9 +13 +18 19 +4 +9 +14 +19 20 +5 +10 +15 +20[/CODE] [/QUOTE]
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